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Retropixie

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A member registered Apr 01, 2021 · View creator page →

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I've uploaded a game made with Unity 2018.2.10f1. On the executable, all works fine, but on the web version on itch.io, i can validate navigation in the menus of the game with the spacebar (keyboard) and the A button (Xbox Controller), but when the game starts, none of those works (spacebar and A are mapped to "fire", but i can only move my character, not shoot.

The fire button is well defined in the input windows, it's set to correspond to spacebar on the keyboard and A button on the Gamepad (well, as i said, it works well on the executable). On the script that manages shooting, it starts with this condition:

if (Input.GetButtonDown("Fire1") && fireReady == true && fireOn == false)

Have anyone an idea of why it doesn't work ?

Thanks to take the time to answer! All the best for your PhD! Hope to see you then back to itch.io 🙂

Hi Ric!

I followed all this serie like a year ago, with the videos you did on Youtube, and i wonder, how is everything going since then ? Are you working on something new ? Is Pixelarium still selling, and do you still consider it interresting for a passive income, in retrospective ?

Wish you all the best! You really motivated me to just jump in the unknown and get my hands dirty with posting pixel art packages.

Yes, any pixel art tile sets and spritesheets would work just fine in unity 🙂