Looking good so far.
reFLEX64
Recent community posts
too much drivel in this sales pitch. the trailer and it's voice are especially grating. too bad, because the game actually looks kinda good.
what's absolutely NOT good however, is your idea of selling this game, in fact it's a complete train wreck. get rid of the "geschwafel" (german word for blah blah) - just tell us you made a game, what it's about, and it's features, not some vague hints on some old ip you didn't even care to mention.
tl;dr:
i could have written a better sales pitch with my eyes closed, this is not how you do it. good luck, you gonna need it.
the game: likely a solid 7.5/8.0
all the rest: swiss cheese -10/10
I am no fan of timers so I will skip on this one... https://ibb.co/ZH1bjZh
Gather round, folks & haters,
T'was only a matter of time the modern day cancer known as "rogue-like" came to the C64. (Thank God the C64 is too weak for a "souls-like", otherwise we would never see the end of it).
They give us nippon-style RPG's, pathetic attempts at DOOM (lol) and stuff like this. I just thank the people who make proper arcade titles, so we may forget said stuff.
Now If you'll excuse me, I'll go for another round of Dig Dug.
*roguelike*/10
Warning, contrary opinions ahead: Snowflakes must not read on.
Ugh. Black&White ugliness should stay on the Spectrum. We have 16 colors available, how about using them! Not a fan of this at all. Quite frankly, I hate this look - reminds me of the Spectrum crap that is all too prevalent on the C64. I thought these cancerous days were over, seems I was wrong :(
Update (and reply to Roysterini, as I got blocked from replying directly):
No tricks, just my honest opinion. I am not as ass-kissing machine, if that bothers you that's your problem not mine. Now, the graphics might look nice to you, but in my opinion black & white only graphics are a bye-product of the dastardly Sinclair era and should be forgotten already. There is nothing good about that look, no matter how nice you think they are drawn. Let's leave it at that.