It’s not compatible, there’s not a way to transfer save files between browser and downloaded versions yet, but it’s something I am working on!
Rakqoi
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If she is playing in the web browser, her save file is stored in browser cookies, so make sure she has cookies enabled for this page. Otherwise, you can backup saves in the “manage save data” button in the options (only in web browser version for now), and can backup and restore save files that way. Unfortunately, there’s no way to recover a lost save file if she did not previously back it up, I’m sorry :<
If kitties are bored enough they’ll play with anything except for balls on their own, but they’ll play with any toy if they see it moving (if they’re a little bit bored and they’re in the mood to play with it!)
Kitties are only in the mood to do one “play” thing at a time (playing with toys, chasing kitties, chasing the cursor, scratching things, sitting in a box/bed, etc), so if they aren’t playing with toys they’re just not in the mood at that moment ^^
Kitties take care of all their needs automatically as long as there are ways to do so. They will take care of “Play” in many ways (chasing your cursor, playing with toys, playing tag, etc), they’ll take care of “Clean” by licking themselves, and they’ll take a catnap to fill their “Sleep” bar.
Happy is the only exception, it increases slowly over time as long as their other needs are not empty, but also eating good food, playing with yarn, and petting them will increase their happiness.
I may think about doing so, if I can get help for it! But right now, I don’t really have any systems in place for translation, since most of the text is hard-coded. I’ll try to work over the next few updates to clean that up and prepare it to allow for alternative, translated text, then once it’s ready I’ll reply to your comment again to see if you are still interested in helping ^^ Thank you so much for the offer!
Ahh, I hadn’t thought of that issue happening! Thank you for letting me know, I’ll make sure I fix it for the next patch.
That’s a good idea, I’ve been thinking about that, and it wouldn’t be too hard to do, but I did have to stop myself from getting even more carried away and just release the update hehe.. I’ll see about letting cats re-visit in the next version maybe :3
Unfortunately, I didn’t have any system in place before now for tracking kitties so there was no data to pull from.. Also, right now it only saves the most recent 100 kitties to save space in the save file, and to prevent the list from being way too long, but I might change this (maybe add pages to the list?) after I do some tests and push the limits of the save file in-browser, and such
Awe, it’s awesome that you’re curious ^^ the _added are set to true as soon as it adds the data for that category to the save file. So the first time it saves kitties (which is one second after you start the game actually), it sets kitties_added to true. Even if the kitty data is just an empty array!
The reason for those variables is so that the load functions know whether or not they’re reading data loaded from a save file, or data that was just initialized (and set to default values).
The line “if _new_kitties != [] or data.kitties_added == true:” is saying “If the list is not empty, OR the list is empty but the data is from a save file, then go on to delete all the kitties in the map currently (to load the ones from the data in their place).
It technically isn’t necessary for kitties anymore, but for bowls and toys, it’s very important. Without the bowls_added variable etc, there’s no way to know whether it’s trying to load a save file that simply has no data for bowls/toys (because you sold them then saved the game), or if it’s a fresh save file. So you could sell the starting items, reload the save, and it would spawn new ones (or rather, not delete the ones that exist at the start).
Hopefully this is a helpful explanation :3 I’m happy to answer any other questions you may be curious about, and if you want to really get into game development with Godot, feel free to add me on Discord or whatever to chat! I’d love to help you out however I can
Thank you so much for the kind words and for all the great suggestions!! I’ll probably eventually add most or all of those ideas to the game ^^
The auto-water is meant to be infinite since water is free anyway (and gets a lil tedious to refill), where on the other hand, food is required to attract kitties so I don’t want people to be able to completely idle the game :3
I’m really happy to hear how this game helps you! That alone makes it worth all the work, knowing that it genuinely makes someone’s life better ^^
There are 12 named fur types (plus striped variants of most of them), but as for different colors? Practically infinite!
Pastel and Colorful kitties can be any color (though their fur label doesn’t specify), but every fur color is randomized within a set range, so no two kitties have the exact same fur color.
Awe, it’s lovely that you’re enjoying the game that much <3
You’ll be happy to hear, for the next update I’m aiming to add a bunch of new decorations and stuff to buy!
Also, expansions are already in the game! If you buy the Exp. Permit from the shop, you can expand your playable area to the left or right, but to the left just extends the area you have (no different rooms or anything yet, just space)
If you have any specific toys or furniture you want to see in the update, let me know and I’ll definitely consider it ^^
Awe, I’m so happy that you’ve been enjoying it ^^
The cats can be a bit dopey sometimes, but.. honestly that’s kinda how real cats are! haha
I can add hairless cats, but I feel like just a color type wouldn’t really convey their vibe very well and I’d have to make a whole new set of sprites and animations for them which is quite a bit more work, but it’s something I’d like to do eventually!
(Edit: I’m sorry! I looked at the math and there actually is a hard cap of 21) It’s based on how many toys and scratch-able things (posts, cat grass, sofas) you have, but there are diminishing returns.
But you’re right! Expanding your area should definitely permanently boost the limit, I’ll add that in the next version ^^
You already can ^^ Hover your mouse over their head (don’t click) and move it left and right.
On android, it’s a little un-intuitive at the moment; touch and hold above their head (don’t pick them up), then slide your finger down over them, and drag left and right quickly all without lifting your finger (it will move the screen too, but it will pet them!)