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pYMxolbo

151
Posts
6
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32
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A member registered Jul 21, 2020 · View creator page →

Creator of

Recent community posts

it is very good and i think more people need to play it

i have figure out how to get game if yopu dont have money: just ask the devloper and if the developer decides you are worthy you can get the game without money this is a real strategy and i will attempt this with my local bank tomorrow

i did. it

Image

yeah

do i get tthe game if i dont have money


i would prefer to also add that i am not a fan of commiting crime so dont say to do that

ermmm... what the pibby glitch?

i like this one but i wish there was a button to disable music since it can get a bit much

actually this one sucks and it should explode! !!!!!

someone could tell me this came out in 1998 and i would believe them

this isnt authentic to the real casino experience since i can actually profit

trimming a dead plant while holding "H" crashed the game btw

i could probably play this for far too long

im not smart enough for this

this is cool and i do not understand how it works on a technical level

some numbers seem to break it and i dont really get what im supposed to be doing but it seems cool

neat but i wish i could erase things or at least the entire board since it takes a bit to open

this is the canonical death of the orb from itemfinity btw

i did not like the slendy tubbie looking guy when it went in scary mode so i just got rid of the head and i could not think of anything for the other guy you mentioned so i chose decapitation

this one is really good i think

no those are arms

i drew niko oneshot for reasons unrelated and then put them in the color palette of this game its peak

also i have had a tab with popchiu open for like 4 days now because i want to do something with it but i need to stick to one thing at a time otherwise i will just lose it all and give up

wrote the lore like a ror2 log have fun interpreting

ALSO THERE IS NOW A THING THAT SHOWS WHEN THE GAME IS SAVING I FORGOT TO MENTION IT

might add third person camera first if i cant figure out saves but either way the update is gonna change the game in a big way

i have a lot of the work done for it i just need like a few more voices to make the sword scene cooler and then i need to like do balancing and then a new area and then balance that area so hopefully before the year ends it will be out and then i will try to merge the main garten of banban lore into this a bit because currently i have no idea how im gonna use the queen or the naughty ones

thank you chat gpt from chat gpt dot com

made a strawpage for the game its cool

cant get that last coin >:(

just ran this game on my pc for the first time in a bit and it runs at like 19 fps during gameplay for some reason so i gotta optimize this thing soon and also probably optimize the file size since half a gigabyte for whats there is too much

the game isnt dead i promise i just havent been feeling in the "game making" mood but i did get some work done today :D

i wish i didnt have to rng to get to an instrument. i really want to get the singer :(

im not gonna update this anytime soon btw

this is really cool but what exactly are the consequences? i didnt experience anything when i was playing that would be a consequence besides getting hit removing a life

its kinda cool but i dont really get the incentive behind playing harder difficulties? like why would i risk having to restart when i can just keep on doing easy and getting infinite money that i cant even spend that way?

i think this is the first web-based submission i have played this jam where they actually made it run in the browser lol

seven deadly sins are kinda overused but it doesnt matter because i LOVE GAMBLINGGG!!!!! 🤑🤑🤑🤑💵💵💵💵💶💶💶💷💷💸💸💸💸💹💹💹💴💴💴🪙🪙💰💰💰💰💰💲💲💲💲🎰🎰🎰🎰🎰

i feel like all the other replies played a different game because i have literally no idea what happened while i was playing and since the godot project was included i looked in it and then forgot why i wanted to look in it so i closed it but it definitely is an experience for sure

the stats are in another window since i didnt want to clutter the main screen area but some people like the window thing so an option to toggle it is probably a good tradeoff. also the launcher is more just because i wanted to have a side-thing where you can read about how to play without making it part of the core gameplay loop and the notes are for taking notes of things like where to go on certain areas since its all pre-made chunks randomly loaded. also i dont really play bullet hells so i was unaware of the fact that large bullets are not good but that is something else i can tweak and dying to reds is a skill issue but blues are just kinda op. definitely not a bad idea with adding things lying around and desaturating the wizards but having them saturated also helps with visibility in my eyes and i do currently think that i should place more items around the map aswell. also you are kinda right about the window thing but its more about learning about it in my other game and i despise that oneshot puzzle and how tedious it was. the launcher is not part of the actual game itself but more just a file opener that i downloaded and tweaked a little. the consequence is that items are your health so when you take damage you lose an item and i kinda wanted to add a particle that shows the item falling off of you but i didnt have the time. i quite literally cannot do anything about the loading time btw since every time it loads an enemy it creates a new shader and multimesh and if i try to pre-assign those things it breaks the plugin. im nowhere near a good musician so all the music is pretty basic but the main menu music is a lot simpler than the game track since you arent meant to be in the menus for long. and no i cannot code bullets myself i am very not good at coding it was in this project that i learned that you can do export_enum at all this is my third godot game ever. i will probably add the dark circle from the gameplay onto the menu or smth. if i knew how i would have added actual lighting but like i said before its my third godot game ;-; this reply is all over the place but parrying sounds kinda possible maybe and pretty cool but i dont enjoy working on this game at all so i probably will just leave it to rot but yeah the main menu is a completely different program that just runs the files in the files folder or opens a link for the manual. if i didnt have school all week the game would have probably been a lot more thought out with more potential randomized areas and items all around and better balancing but i have 0 connections to anyone who might be willing to playtest and i suck at bullet hells and honestly just assumed my difficulty would be standard. if i do work on it again i will probably update the tileset to have bends in corners tho and also the other feedback comment i left on the game. i did not open itch intending to write an essay in response to yours but i did and have to do other things now so im cutting myself off and thanks for the feedback