awesome submission! really well done symbol!
Practical NPC
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The jam has officially begun, and the theme is Fight The Dark! Time to bring your spooky ideas to life over the next 72 hours.
Join the jam and start creating here: Jam Link
Don’t forget to hop into our Discord to connect with fellow participants, share progress, and get feedback: SoloDev Discord
Good luck, and let the spooky fun begin!
SoloDevelopment Game Jam #5 - Spooky Jam Starts Tomorrow!
We’re excited to announce that SoloDevelopment Game Jam #5 begins tomorrow, October 25, 2024, at 3:00 PM EDT (7:00 PM UTC)! Get ready for 72 hours of spooky solo game development.
In the meantime, Round 3 of the theme poll is available, so make sure to cast your vote and help decide the final theme for the jam:
We can’t wait to see what you create!
🎉 SoloDevelopment Jam Winners! 🎉
A big congratulations to our top 3 winners from both the judges and community votes! Thanks to everyone who participated, and we can’t wait to see you for the next event.
Get ready for the Spooky Jam in October 🎃
And stay connected on our Discord.
🏆 Top 3 Publicly Voted Games - SoloDevelopment Game Jam 4! 🏆
🎉 Judges’ Top 3 Winners - SoloDevelopment Game Jam 4 🎉
- @blackvoidtytan - Mutual Assured Destruction Simulator
- @gripgrap - Dodge the Question
- @yikag - Six Rolls Six
Full Hall of Fame
We look forward to seeing your creativity in the next jam!
Hey everyone! Just a quick reminder that jam voting is wrapping up soon, so make sure to cast your final votes.
We’ve seen so many incredible entries, and while I already have my top picks, we’ll be waiting to see if mine and Captain Coder’s choices line up with the top results.
Please give us a day or two to verify everything and gather any necessary information for the cash prize winners. Thanks for your participation and patience! 🙌
For anyone interested in staying up to date on this and future jams, or if you want to join the conversation, hop into our Discord community: Join Here. We’d love to see you there! 🎮
We've introduced a new option in the submission process that allows you to opt in or out of the cash prize. This update might affect existing games, so you may need to resubmit or edit your submission to ensure your choice is recorded correctly. If you run into any issues or have questions about this update, feel free to reach out to me directly on discord or in this community section.
The Theme for the SoloDevelopment Game Jam is...
Two Button Controls!
Get ready to flex your creativity with this exciting challenge. Your entire game must be controlled using only two buttons. How will you interpret and implement this theme? We can't wait to see what you come up with! Jump into the jam and start building—72 hours of solo development awaits you. Good luck, and have fun! For more details and to join the discussion, hop into our Discord community.
Page to all the Dev Streamers
If you'd like to get added to the list, please contact PracticalNPC on Discord
Are you planning to stream your game development during the jam? We’d love to feature your streams on our Discord! If you’re interested in having your stream shared here and on our itch.io page, please PracticalNPC a discord message with your schedule.
- Your Twitch Channel: [Link]
- Streaming Schedule: Unix times for each day
We’re excited to see your progress and share it with the community. Let’s make this jam an unforgettable experience together!
Join the Community Discord
The final vote for our game jam poll is now taking place on our Discord server! Head over to the #news channel to cast your vote and help us shape the outcome. Your participation is crucial, so don't miss out!
Hello SoloDevelopment Game Jam participants!
We’ve got an important update regarding the voting process for this jam. Originally, the plan was to have all entries judged solely by our selected panel. However, we’ve decided to make things a bit more interactive and community-driven!
Updated Voting Process
Community Voting:
- All submitters will now have the opportunity to vote on each other's entries. Your votes will contribute to the main competition results, giving you a direct say in recognizing the standout games created during the jam.
Judges' Voting for Prizes:
- For those aiming to win a share of the prize pool, a separate judging process will take place. Our panel of judges, including CaptainCoder and PracticalNPC, will evaluate eligible entries with a more critical eye using a Google form. Prizes will be awarded based on this stricter evaluation.
Prize Pool Eligibility:
- If you're interested in competing for the prizes, please make sure to check the appropriate box during submission. It's crucial that you follow all the guidelines to be considered for the prize pool. The criteria will be more rigorous, so don’t hesitate to reach out if you have any questions.
Participation without Prizes:
- If you prefer to participate without competing for prizes, you’re still welcome to join in the fun! You can submit your game, receive feedback, and vote on other entries without the added pressure of prize eligibility.
Please make sure you’re following all the rules if you’re interested in the prize pool, and don’t hesitate to reach out on our community page or Discord if you have any questions.
Let’s make this jam a great one! We’re excited to see what everyone creates!
anyone here from 2024? I loved this game, dev fell off tho, she just makes open source vtuber software now. sad.
love the potential this game has already!
some thoughts:
- swinging weapon felt satisfying, moving while swinging weapons feels good, gives full freedom but will be harder to polish in future updates. same will transition states, attack -> jump || jump -> attack || lock move when attacking
- some platforming additions may be necissary for future updates too but i'm sure that wasn't possible since you had such little time. e.g. coyote time, jump buffers, cutting jumps if player lets go too early, etc.
loved this one!
- pros
- actually addictive
- upgrades add some spice
- every jump felt like life or death - good feeling of intensity
- cons
- pacing of water rising when getting an upgrade is a little unfair, i think if you just paused it for a second and explained the mechanic, all would be good. or just let the player press continue