Based is the developer that seeks to bolster the community. Long may you reign.
Playfulpetfox
Recent community posts
Cannot play game on Chrome Browser. When I loaded it, it was stuck on the title. When I refreshed the page, I got an error.
"I can't use (load-game:) immediately after loading a game."
Additionally, waiting 1 minute and rebooting the browser doesn't make the error stop showing up. A downloadable version may fix many of these issues.
Update: Came back 6 hours later. Still have the same exact error as above.
Having to start from the VERY beginning anytime you get digested is really, really discouraging. Given that a lot of people are here for literally that, punishing players so harshly for seeing the scenes is rough. Lacking a generic save feature is...odd. I'm not sure why a clunky passcode is necessary for this.
Really good for something made in a short time! Gameplay is really slow, making it a bit tedious to actually try to complete. The lack of animation for being vored makes for a rather lackluster finale, and some dialogue/taunts would definitely be a great addition to make this feel more substantial. The footsteps are very, very annoying after a walking for a bit. It sounds more like an overtuned heartbeat, and with no options present, it definitely drones on a bit.
All that said, for something made in such a short time, you should be really proud of how it turned out!
Thanks for getting back to me so fast! That was an absolutely fantastic step by step walkthrough that was both concise and professional! That all said, it sadly did not fix the issue. After walking through the steps, the application didn't run any differently no matter how many times I rebooted or even toyed with the new settings file myself. I also placed the "settings.json" file in every other subfolder just to see if anything happened. I also removed the brackets from the code and, again, no change. Typed the name and code out manually once to ensure that something didn't go wrong while copy-pasting, and again, no change.
If it helps at all, no settings file existed to begin with, nor was one created after deleting the entire Carnal Witch folder and relaunching the game. Sadly, it seems like creating one had no effect at all. Sorry to trouble you with such a strange issue! The browser version works perfectly fine, thankfully, so I was still able to play your delightful little game all the same.
For whatever reason, the game shrinks to impossibly small scale whenever it boots. I'm on a 1080p monitor and, for about 1 full second, it is almost full screened. Then, it immediately shrinks upon loading the logo screen. None of the usual tricks work for sizing it up, either. The exe is effectively unplayable for me.
I get that money helps and we all have bills, but you spend as much time talking about money as you do describing your game. That's a terrible way to actually get people invested in this. It makes it seem like you care less about telling a story than you do about making money off it. You're also immediately after an insane amount of patrons. 2000? That takes most people years to get. Months if they're incredibly lucky and making very, very high quality stuff.
Not a promising start or look. Feels like something you'll abandon if it doesn't make enough money. I'd highly advise reworking your approach, being more professional, and for the love of god, being more passionate.
No audio is rough. It can really harm an otherwise great game. There are a lot of really good, free to use (with credit given) audio packs for most purposes. Lewd, vore, etc. I've seen quite a few released here on itch in the past year, so thankfully, you're not going to be breaking the bank to add it if you search around a bit!
It does make sense, and If that method keeps you creating, then stick with it! Hell, it makes the turn out all the more impressive since you made it while just going with the flow. The poem at the end specifically is really the only thing I'd critique. Rather than have it given all at once, I think it would have better served the experience to feed it passage by passage throughout the entire experience. I think the pacing for the distorted images was handled well, but would have served as a prime opportunity to add in the story piecemeal. Perhaps something along the lines of having the text appear when the player tries to choose an option, then disappear once the passage is displayed, allowing the player to actually make their choice and progress.
As some extra spice, I think having the player click their choice beforehand to no effect at all would be effective, too. Have a sound cue so they know the game was registering their input, but to no avail. After the second or third click, the passage would then display. Using that anymore than twice would lead the player to expect it, so less would be more here, but I think it would add well to the atmosphere. Overall, I think this would help to better pace out the delivery of the story while also further disjointing the normalcy of progression through the questions. It also would have fit with the delivery of the police call, I feel.
When the majority of the story is given right at the end, it just makes it feel at odds with the otherwise slow and steady build up of the rest of the game. It goes from letting the player speculate about what may happen to simply telling them directly without any kind of stopgap. Some of the best analog horror I've seen over the years, along with much of the ones found wanting, are seperated largely in part by this. Obviously, that's just my take, and I hope I'm not coming across as rude.
I definitely get that it would be hard to work that smoothly into the experience as it is at present, given its length. If your next project has similar things, those would be the only recommendations I really have on offer. Hope it helps or gives you an idea or two!