Thank you so much for the kind words!! I was especially proud of that one line too, haha. I thought throwing in one serious line right in the middle of everything would be kinda funny, lol. ;v; Thank you so so much again! The company man sure does love his worms...
PixelatedInkBottle
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This is a great conclusion. While seeing the narrator struggle with their emotions and break down, even lashing out at onr point was hard to read, seeing the rocky road to recovery and a healthier life was so beautifully done. I especially love how, in terms of visuals, the green light in question is front and center, in comparison to the disjointed, off-centered lights of the previous installments. It helps bring an air of finality to everything. It's such a small detail, but it does a lot.
I've been waiting to finish this series to say this, as to not anywhere sound repetitive, but I do hope you're doing well where you are right now, if any of the events of this story are based on personal experience. You deserved to be treated better, and I hope you have found some semblance of happiness and peace, where ever you are. Thank you for writing such an emotional series, showcasing your talent and captivating storytelling. Again, all in so little words. Thank you for writing something like this. <3 And again, I wish you nothing but the best.
The emotions are still carried just as real here as in part 1. I feel like not many authors delve into the more complex sides of survivors, how some may miss the abusers or the ways they made them feel. You handled things in such a raw and emotional way, again phenomenally, considering the word length. Good job!
You're genuinely so incredibly talented to write such an emotional story with the word restrictions you were given. The repetition of the several, but only "choice" you have really hammers things into the readers skull, but your pacing as well all feels like such a natural (while obviously not healthy) progression of thought for someone in the speaker's position. Good job. A powerful, emotional read for sure.
Ooo, I'm obsessed with the way you describe the scenery! Being able to paint such a vivid picture in such little words is genuinely admirable, and I instantly felt myself being immersed into the world and shoes of the character you were describing. I also adore how the little things the player chooses to inspect reflects the poem being made at the end, it's something I wasn't expecting, but was a lovely way to incorporate the results of the choices, tying things together neatly at the end! Nice job!! :>
I do love how the repetition of searching and the emphasis of the ever-dark cabin throughout most of the story really hammers in the namesake of the game. It helps me really get into the frantic drive of whatever the character is searching for. It's short, but I feel it's really effective, and the vagueness of it all really makes me wonder the full picture. :0c Nice job! :>
The anger and regrets here showcased are truly palpable. I can feel the visceral toward the woman that both willingly adopted but could not bring herself to be a mother, while at the same time turning a more sympathetic, forgiving tone to the child that deserved to be loved unconditionally; who just deserved so much more. Kendrick Lamar's been a big inspiration to me as well as of late following recent events, and I feel like you took the visceral hate emanating from Meet the Grahams and translated it to your own style beautifully. The shared emotions of familial disorder are equally strong here. "Please have the courage to hate her", was the biggest hitter for me.
Those who grew up in abusive/unstable home lives owe nothing to the people who chose not to treat them better. All the dresses in the world will never make up for a lost childhood. Well done; incredibly written, especially for the length requirements.
Despite its size, I love the amount of atmosphere you managed to cram into this game. It truly does feel dreamlike, and, echoing what vermis said, I love how both options still bring forth a bit of commitment and hope shining through. It's a lovely short game, and the writing easily got me hooked. Nice job! :>
I loooove the idea of this being a demented chatbox sim. That's really interesting! And all the different typing styles are lovely to see too, it brings me back to my time frequenting the deviantArt chats around 2016/17. Which is to say, the Wild West. >~> But I mean that in a good way!
Only complaint I really have is the rapidfire pacing of the text messages themselves, though I can understand why you'd opt to display them that way, as getting good timing in Twine is so hard, honestly. That being said, this is a lovely first Twine game! Good job!
Hi!! I'm sorry for the late reply, but thank you so so so much for taking the time out of your day to comment how you think there's room for improvement in my work! I really appreciate the words of constructive criticism and encouragement! I'll definitely keep your words in mind the next time I make a VN. :"0 Thank you so much, again! :>
Thank you so much for the honest feedback! I seriously appreciate you taking the time out of your day to play my game and give me a review! I'll definitely put the credits in there sometime soon — I'd hate to go without giving such an amazing person like renpytom credit! :"0 Thank you so much again for the review, again! \3V3/