No problem! I actually do have the platform on a hole region in the project; I just deleted it for the screenshot so the platform would be visible.
pcunis
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Finally got around to trying it, and it works great! I'm not having the problem anymore except in a very weird specific case. It's not a big deal; I just thought you might want to know about it.
In the screenshot above, 9=impassable, 7=hole, 1=passable. The platform is the teal square with the white outline. For some reason, when the square above the platform is passable, the square on the left of the platform also becomes passable.
Thankfully, this fixes the problem for me: for whatever reason, if I make two squares to the left of the platform impassable, the problem goes away. The platform above is still touching a passable square, but when I test the game, I can't pass through the square to the left anymore.
Anyway, thanks so much for your work on this! I just figured you might want to know about the weird quirk in case it comes up again.
Hey, thanks for getting back to me! I just tested it out in the sample project that only has the Eli Book and Eli Platform plugins, and the glitch appears there as well. I put down some tiles that are set to no passage, and I was able to move through them if I started on one of the platforms.
I have the Visustella event core plugin installed on the other project. I turned it off and I got the same glitch.
Thanks, and hope IGMC goes well!
Hi! Having a weird glitch with the plugin. When I exit a platform, I can go through a solid wall. Here's what I mean:
So 1 = Player allowed, 9 = All forbid, 7 = hole. Everything works fine if I try to move into a 9 space from a 1 space (excuse my sloppy markup, I'm drawing with a mouse):
But if I move into that space from a platform, I can pass right through it.
I've checked my tilesets, and the type of terrain doesn't make a difference. Is there anything else I can try?
Thanks!
Thanks for responding! Okay, so basically what I'm trying to do is create a series of puzzles that are all about creating a bridge over a hole. So far so good. What I need to make the puzzles is for the platforms to alter each other's paths.
For example (simplest version of this kind of puzzle; the rusty metal floor represents a hole in this case):
Platforms B and C move horizontally when you hit a switch. Platform A moves vertically when you hit a different switch. Your goal is to get to the path north of the player character.
The solution is to move B and C to where they are above and THEN move platform A. Otherwise, platform A will go too far and you won't have a bridge to the north.
Yes, for this particular example, I could use some conditional branches to make platform A stop at the right point when B and C are in place. However, I'm making a lot of these puzzles, and if I could instead just set the platforms to stop when they touch another platform, that would save me loads of time.
Thanks for your help!