Thank you for playing, this problem is a bug that happened with a lot of people but I myself never experienced it even after playing hundreds of times. I remade the spawning system completely hoping to stop this bug, but as I have never experienced it myself, I cannot know if this solved the problem or not. I'll be updating the game after the jam voting is over!
Paulim
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Thank you for playing!
The delay you felt is probably the acceleration implementation on the movement to avoid hard turns, you can surpass it by making a fast small jump to the other direction. And I've had this jump issue early in the project but I thought I solved it, thank you for reporting, I will try to reproduce it to see what's happening.
I'll make sure to add your suggestions after the jam ends, I agree that the enemies projectiles are hard to track and it would be much more familiar if you could navigate things with your keyboard!
Perfect submission, I've really liked that. But I think I'm gonna argue about the choice of making the movement less familiar to the genre in order to make it speedrunnable. For reaching a lot of velocity you should probably add another elements to the game, maybe dashes that accelerates the player, bunnyhop, moving platforms that add velocity, etc. One thing that felt very odd to me was the wall jump not impulsioning you to the other direction, that allows corner jumps but makes climbing harder, I think a solution for this is adding a grab button just like Celeste, this allows corner jumps while still making wall jumps familiar.
Overall, one of the best submissions of the game jam, the visual and the audio are amazing too!
You definitely won the jam, the Idea of a jump rage game is awesome, the visual is nuts and the audio is perfect, I've been too greedy reading those hoax signs and suddenly I was back to the beginning, I will certainly try to finish it later, my deadly curiosity will probably push me down again ;p
Congrats in the game, it's really awesome.
Thank you for sharing, I'm really trying to find them but they just don't happen with me. I've tried another browsers and even another device and OS and for me the game never bugged, even though everyone here had them ;/ idk how many times I've played, my best run is 31 levels now and i've never experienced these seemingly common bugs...
Thank you for playing and liking it!
I'm currently on a lot of playthroughs trying to reproduce this and other bugs that all other people reported but I simply can't find them myself ;/. About this bug, do you remember the level you were when it happened? Also, you've played it in which browser? Would probably help to have these information.
The idea is nice, the visual is very beautiful, but sometimes I didn't know what was what in the ingredients (maybe adding a label would help), cooking games are always fun, there are some bugs related to the viewport though. In Godot you could solve it by going to the project settings > window > change the Strech Mode to Canvas_Item or Viewport. then you can resize the window however you want and the viewport will resize too, this also let's you make it smaller resolution to the browser export.
Congrats on making the game!
Really like the rythm inspired game, I've found it somewhat hard to match the input with the obstacle position without messing up right with the next one, maybe if instead of actually dashing forward/backwards you maintain the player in the same position I think would make this more consistent. Also, I've found a bug, happens when you spam forward dash and backward dash, the character just run out of the scene and the game never ends ;p
I would recommend you guys seeing something about Vib-Ribbon, your game has the same vibe!
Congrats on publishing it!
Skill Issue. Now, I'm a bit sided by my own game but I think your game levels are maybe too big, if they where smaller like an arena I think would be nicer. Also, I know the game is hard, but it's not like the first mistake you do is your last, you have a lifebar afterall :p
The Parry system and visuals are really great, you guys made a very cool game and I loved the easter egg in the quit button even though in the browser version when it actually tries to close the game the game just freeze.
Congrats to you guys and keep doing games!
My favorite game so far! It's just beautiful and I love platformers like that. I would just add dynamic gravity so the movement feels better (you can multiply the gravity by 1.5 or 2 when the girl is falling to achieve this). I don't know if the flickering of the tiles are happening to you, but I think it's camera related, even tho I don't know how to solve it in unity.
Also, I don't know if it's a feature or a bug, but it's related to jump buffering (maybe the coyote jump implementation): when you press jump 2x in a small window of time you actually double-jump, this allows you to jump higher and you pass some of the obstacles with this technique :p
Congrats on the game!
Cara, eu usei a API de um site chamado LootLocker, ele é gratuito até 1000 usuários no jogo. Tem um tutorial no site deles ensinando a implementar na godot Implementing Online Leaderboards in Godot, o tutorial as vezes é meio raso mas dá pra entender intuitivamente como usar ela.
O bom dela é que ela salva um ID único de cada player localmente então cada pessoa tem exatamente 1 posição no ranking, aí n fica repetindo pessoa. Além de ter implementação de apelidos.
Se for usar e tiver alguma dúvida, adiciona lá no discord: paulimriss