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‎ ‎Paulim

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A member registered Sep 28, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing, this problem is a bug that happened with a lot of people but I myself never experienced it even after playing hundreds of times. I remade the spawning system completely hoping to stop this bug, but as I have never experienced it myself, I cannot know if this solved the problem or not. I'll be updating the game after the jam voting is over!

Thank you so much for playing!

As promised I've tried again and finished the canonical way, but I wanted to see the crown so I did another run and recorded that ;p

Thank you for playing!

The delay you felt is probably the acceleration implementation on the movement to avoid hard turns, you can surpass it by making a fast small jump to the other direction. And I've had this jump issue early in the project but I thought I solved it, thank you for reporting, I will try to reproduce it to see what's happening.

I'll make sure to add your suggestions after the jam ends, I agree that the enemies projectiles are hard to track and it would be much more familiar if you could navigate things with your keyboard!

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Perfect submission, I've really liked that. But I think I'm gonna argue about the choice of making the movement less familiar to the genre in order to make it speedrunnable. For reaching a lot of velocity you should probably add another elements to the game, maybe dashes that accelerates the player, bunnyhop, moving platforms that add velocity, etc. One thing that felt very odd to me was the wall jump not impulsioning you to the other direction, that allows corner jumps but makes climbing harder, I think a solution for this is adding a grab button just like Celeste, this allows corner jumps while still making wall jumps familiar.

Overall, one of the best submissions of the game jam, the visual and the audio are amazing too!

You definitely won the jam, the Idea of a jump rage game is awesome, the visual is nuts and the audio is perfect, I've been too greedy reading those hoax signs  and suddenly I was back to the beginning, I will certainly try to finish it later, my deadly curiosity will probably push me down again ;p

Congrats in the game, it's really awesome.

Very smooth and good visual, the gameplay can be really fast also, I've just found the wall jump quite hard without a "wall slide" state.

Nice game!

I took a while to realise that the guns are destroyed after shooting some times, the game is very fun to play and the voxel stilized character and guns are pretty nice.

Really cool mechanics, I think if you well polish them it can be a really nice game.

Congrats on making it!

Nice done! Hope you keep making games and getting better and better!

Simple and fast game, made it until the level 4 where things get really fast and are just too much to avoid lol.

Congrats on making the game!

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Thank you for sharing, I'm really trying to find them but they just don't happen with me. I've tried another browsers and even another device and OS and for me the game never bugged, even though everyone here had them ;/ idk how many times I've played, my best run is 31 levels now and i've never experienced these seemingly common bugs...

Can you report what bug have you found while playing?

Thank you for playing and liking it!

I'm currently on a lot of playthroughs trying to reproduce this and other bugs that all other people reported but I simply can't find them myself ;/. About this bug, do you remember the level you were when it happened? Also, you've played it in which browser? Would probably help to have these information.

Well... I think I died from an autoimmune disease idk, I jumped and died mysteriously at the beginning of the game ;p

But really nice theme interpretation, now I need to learn how to erase user:// data from web godot games to play again,

Congrats on the game!

Really nice puzzles! If you guys could manage to set a bigger viewport for the web export would be nice.

Very cool visual, the default color of the project was leaking at the borders, maybe this can be solved by chosing another resolution in the Itch project settings, but only if no strech mode was chosen in the godot project settings.

I also liked the gameplay a lot, congrats on the submission!

Really nice little game, after reading that the barrel fuels you up I was able to finish the game :p

Congrats on the submission

Thank you for playing my game, that bug is still mysterious for me, I couldn't replicate it yet but I'm determined to find it.

Thank you for your feedback!

The idea is nice, the visual is very beautiful, but sometimes I didn't know what was what in the ingredients (maybe adding a label would help), cooking games are always fun, there are some bugs related to the viewport though. In Godot you could solve it by going to the project settings > window > change the Strech Mode to Canvas_Item or Viewport. then you can resize the window however you want and the viewport will resize too, this also let's you make it smaller resolution to the browser export.

Congrats on making the game!

Like the flash game art style.

Really like the rythm inspired game, I've found it somewhat hard to match the input with the obstacle position without messing up right with the next one, maybe if instead of actually dashing forward/backwards you maintain the player in the same position I think would make this more consistent. Also, I've found a bug, happens when you spam forward dash and backward dash, the character just run out of the scene and the game never ends ;p

I would recommend you guys seeing something about Vib-Ribbon, your game has the same vibe!

Congrats on publishing it!

Skill Issue. Now, I'm a bit sided by my own game but I think your game levels are maybe too big, if they where smaller like an arena I think would be nicer. Also, I know the game is hard, but it's not like the first mistake you do is your last, you have a lifebar afterall :p

The Parry system and visuals are really great, you guys made a very cool game and I loved the easter egg in the quit button even though in the browser version when it actually tries to close the game the game just freeze.

Congrats to you guys and keep doing games!

This game is funny, and it gets really hard when adding more mechanics, i've gave up after reaching level 5, but that's just my experience with a horrible memory.

Really nice!

Cool and small game, congrats on your first game! If I would add something in your game would be more speed on the things when we are in a higher dificulty.

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My favorite game so far! It's just beautiful and I love platformers like that. I would just add dynamic gravity so the movement feels better (you can multiply the gravity by 1.5 or 2 when the girl is falling to achieve this). I don't know if the flickering of the tiles are happening to you, but I think it's camera related, even tho I don't know how to solve it in unity.

Also, I don't know if it's a feature or a bug, but it's related to jump buffering (maybe the coyote jump implementation): when you press jump 2x in a small window of time you actually double-jump, this allows you to jump higher and you pass some of the obstacles with this technique :p

Congrats on the game!

Nice and easy to play and gets harder later. I like the visual like an old fliperama, I think you should explore more this concept.

Congrats!

Very nice, it remembered me a little of Vib-Ribbon when it comes to combo of inputs to not fail, if you had time to make something, I think some background music would be very good with it.

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Thank you for playing!

Yes, I'm thinking of adding an outline with a light color to the characters or make the wizard color customizable (or both, idk).

If you can, could you elaborate on how you got stuck?

Thank you for playing!

The idea was to slow you down while you were casting to add more complexity to your decision of casting or not, but I couldn't add that in time.

I'm sorry a bug happened with you, can you give me more details on how it happened?

Yes, it was actually done in 3 days near the end of the jam, it was more of an experiment to play with particles, make my own assets (which ended up terribly ;p) and try the leaderboard system

Cara, eu usei a API de um site chamado LootLocker, ele é gratuito até 1000 usuários no jogo. Tem um tutorial no site deles ensinando a implementar na godot Implementing Online Leaderboards in Godot, o tutorial as vezes é meio raso mas dá pra entender intuitivamente como usar ela.
O bom dela é que ela salva um ID único de cada player localmente então cada pessoa tem exatamente 1 posição no ranking, aí n fica repetindo pessoa. Além de ter implementação de apelidos.

Se for usar e tiver alguma dúvida, adiciona lá no discord: paulimriss

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Valeu demais mano! Eu botei no C por costume de jogar Celeste onde o pulo é no C tbm. Queria fazer um plataforma completo mas como comecei quinta-feira resolvi deixar mais simples e fazer um arcade um uma leaderboard normal.

for some reason after half of the playthrough, when was announced that it was the end of the day but didn't teleported me automatically to the Inn so I had to do it manually. I don't know what triggered this bug tho.

Really cool, the visual is amazing and the idea of allowing you to kill both humans and demons is just perfect hehe.

Congrats, and good luck!

Pizza on Pineapple >>>

Really good storyline and rpgmaker vibes, I can't add much to it, just some audio would be nice! Also, Capybaras are amazing.

Congrats and good luck!

Very good idea, if you want to change some things after the jam I would suggest you to try to not loop the music and also free the projectiles when the player dies.

Overall, congrats and good luck!

I think it was my browser, happened with other games and just with me, sorry for the misleading, I will play your game when I get back home!

Vou falar em português mesmo, muito foda a ideia, os desenhos e o diálogo são maneiríssimos como os outros disseram abaixo, só achei um pouco confuso se acostumar com os controles.

Boa demais, aliás, I believe in Caipora supremacy!

The ambience is so cool, there's fell 2D games that can make people scared and this is one of them, also, the mechanic of checking for differences in the enviroment objects are trending for a reason, they are good. One of my favorites.

Congrats and good luck!