Thanks for your feedback! The jam helped me establish 100% that current controls suck, gonna rework them soon.
Paerowgee
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Pretty fun game core and appealing art style. Enemy design is lacking a bit, e.g. the drill enemy's attack is very fast, not telegraphed and with too big of an interval too feel the rhythm of. Since you can only (at least for the time I've played) in melee, he's pretty annoying. Another one - the yellow guy who hides underground for too long. Not dangerous, but takes annoyingly long time to defeat.
TLDR fun game with some not-so-fun enemies.
Interesting game, but pretty hard from the beginning, especially because of the controls. The forward direction stay constant from the start of the movement regardless of rotation, no lateral non-dash movement and fire is SPACE, not LMB - those are very hard to get adjusted to. I think with just better controls the game will thrive - it's beautiful, there are game systems to explore, the combat seems like it would be fun if maneuvering the ship wasn't such a pain.
Great and novel in every aspect - even the name is pretty creative :)
My tiny suggestion - as per tutorial, I've been trying to shoot the cells on one side to accumulate the goo, but it doesn't really feel like it makes them die faster. I think a visual cue - like goo changing color or pulsating when accumulating on one side - would help, or just a plain hp. Maybe if I played longer I would get a feel for it, but it was not the case in the first minutes of the game.
Anyway, that's my only two coins, overall feels like a very polished game.
Cool sprites. Game play is a bit bugged (character just uncontrollably moves forward for a couple of seconds pretty often) and could be faster (that's very subjective, plus is heavily influenced by lack of animations), but other that than, all the necessary elements seem to be present.
Summary: has potential. Cat astronauts are cute :)
The camera was off for some reason as if it shifted top-left considerably, in both windowed mode and fullscreen (web). It was like that even on the splash screen, so it might be something on my side, but it was my first time encountering something like that in web. Regardless, I couldn't play the game really because of that. From what I've seen, the idea is interesting and the art looks nice.
Very cool and novel game in every regard. In the pretty rich - at least in this jam - niche of photographing marine life games, this one is my favorite. Both character and camera movements are physics-based but smooth and controllable, the progression is clear and relevant, the fish reacts to player. Big fun.
I've encountered only one problem: in web, when I go fullscreen - the performance just drops to like 10fps. Without fullscreen it flies perfectly.