[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ovk

90
Posts
8
Followers
4
Following
A member registered Aug 03, 2016 · View creator page →

Creator of

Recent community posts

While I liked style, ambience and magnificent soundtrack, it was pretty hard to figure out what to do.

Thank you, I’m glad you liked it. It is meant to be a little bit challenging, to incentivize player to use time fields :)

That was funny and dark, well done.

Thank you for playing and feedback!

Thank you! Yeah, I wrote one shader for time field effect (available on Github repo) :)

Very impressive to see multiplayer game in a game jam, well done! Technical implementation is great with spatial sounds and visual effects of different types of worlds. I liked some cool decorations (like what looks like some form of Schrödinger equation on the wall) and some sound effects that have The Neverhood vibe. Couldn’t really try it in multiplayer, but I can see it being quite fun.

Thank you!

Thank you, glad you liked it!

I liked the simplicity of the base game mechanics which is enriched with combos. Easy to understand, yet quite addictive and well executed. Having some sounds would be nice. And I also think having an option of keyboard input would be great to, as at the moment there’s definitely a lot of clicking.

Wow, what an original mechanics, excellent interpretation of the “time” theme. Visuals are a bit simplistic, but this doesn’t hinder game experience. Vertical platforms are very tricky to get right though, you have to really perfect your timing. Also I would suggest remembering last time offset setting, otherwise I find myself instinctively pressing ‘S’ but nothing happens, since time offset resets to 0 after each jump.

Quite an original idea, I liked how well you managed to fuse two different game mechanics. I only wish I had discovered double jump earlier :)

Fun re-imagination of the Flappy Bird. Overall, the controls feel right and I find that simple graphical style suits the game very well. One frustrating thing is that clocks often spawn inside barriers or walls, which makes them unreachable. So if you get few “bad” spawns in a row you just run out of time.

Original concept, but could be easily improved by adding some sounds and improving main character controls. I think having movement keys relative to character direction would make more sense.

The game itself is quite basic (no sounds, effects or animations) and very short. But the pixel art is nice, and main game mechanics matches the jam theme.

Fun game, I liked pixel art and the sound effects. Although, it seems like there is some bug when choosing Time Magician - there is a black rectangle covering your character.

Decent runner implementation, consistent visuals, quite polished. I think it would be better if the main character would jump while jump button being held (i.e. without the need to release it and press it again).

Thank you for playing and giving feedback!

Thank you for feedback! Yeah, the idea was to give the game chill and unrushed vibe, but I may have overdone it :)

Interesting concept, but I agree with other commenters - it was hard to understand the goal and what “ON the second” means. It wasn’t also very clear that you can select levels with left/right on the main screen. The game itself is very polished, nice graphics, sound effects, and a lot of small things like particle effects on jumps and collisions, gentle screens shake etc. Cool distortion effect at the bottom third of the screen. One suggestion I have is not to use only colors to indicate something (like red/green to add/remove one second) - use also something else like shape.

This was fun to play, very juicy, lots of effects, good sound effects. It was a bit CPU hungry though, which made it more difficult given how much jumping and shooting is involved :)

Quite a unique game (or perhaps - toy?) and and original interpretation of the jam theme. Very cool visual style, kind of reminded me of ZX Spectrum times. My only complaint is that starts to use CPU quite heavily after some time.

Nice rhythm game, aesthetically pleasing and very polished. It seemed to me that music was a bit out of sync with visuals, but maybe it’s just me.

Amazing, very cool implementation of the theme, coherent retro style and just right mix of skill vs luck. This type of game should definitely have scoreboard.

Oh, I see what you mean. You can also switch with 1/2 keys instead of mouse wheel.

Very juicy and fun game, with nice sharp graphics and fitting sound effects. Cool idea to use time as your health and energy/ammo bar, haven’t seen it before. I’d just suggest to continuously fire when fire key is held down, otherwise it becomes a bit annoying to constantly tap space.

Thanks so much for playing and providing feedback! Yeah, not using mouse would definitely saved me some headache, but I though it would be more interesting to give player ability to shoot at arbitrary angles. I actually had more stuff planned for this, but didn’t make it all in time :)

Interesting idea, but I think starting from level one when you loose is unnecessary punishing for a player. Also, not sure if intentional or not, it seem that you can move faster if you move diagonally (like holding up and right, for example), sometimes it was actually advantageous to do this.

Well, it was short, but very fun, well done. Weapons are awesome, very satisfying and each with unique feature. Like rail gun which you can move a little bit to hit multiple objects (not sure if intentional or not, but I thought it was cool). I would change controls though, to make WASD keys relative to cursor: for example, when you press W it wouldn’t just go “up” but will go “towards cursor”, I think this will be more intuitive.

Nice art style and animation. For me, the music and sound effects were extremely loud though. And as somebody else pointed out - the distance between tentacles makes it so that once you hit one, you will definitely hit another one and lose., Congrats on your first game!

The concept is simple, but it incorporates the jam theme very well, and is very addictive and fun to play. The game has just the right amount of juice with screen shake and particle effects, decent art and fitting sound design. My only complaint is that there seems to be a bug, when after some time, no matter what you do, the explosion circle just won’t grow past certain radius.

Fun game, decent graphics (dynamic shadows are nice, and flickering torches), but level 2 was too difficult for me.

This is amazing, very impressive for a jam game. I liked the anti-Superhot game mechanics, and the Portal vibe is very well implemented. The only complaint is performance, it was very slow and choppy for me in both Firefox and Chrome.

Pretty cool take on gold miner. I liked graphics and sound design, and intro is a nice touch. I think theme incorporated well.

Thank you for playing and feedback!

Thank you for feedback! Yeah, quite a few people mentioned jump :(

Firefox 112. Though, to be fair it could also bee keyboard switch issue.

Cool exploration of simple idea, very addictive and fun to play. I liked sound design, and visual effects (especially distortion and dithering). One minor annoyance is that touching the bounding rectangle counts as collision. Perhaps, just restricting cursor to stay withing the bounds would be more forgiving.

Fantastic visual style, lighting, CRT effect, dynamic shadows. Spikes were a little hard to see at first, but eventually I got used to it. Would be nice to have some indication whether you collected all people or no. It seems like otherwise game just restarts once you reach the end of the level.

Overall, the game is fun to play, and charge mechanics make for some satisfying “combos” (when you charge while falling down and then jump higher again. I think it could hugely benefit from adding sounds and some juice.

Good idea, decent visual style and music (gave me John Wick vibes). However, the implementation needs some polish. Player having extra momentum after you stop is very annoying, as it often makes you fall off the platforms. Platforms behave very strangely - one flew up to the sky, and another went down and got stuck in the ground. Also enemy bullets that instantly kill you and you have to start from the very beginning is very frustrating.