cool
onovich
Creator of
Recent community posts
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link:
Good game , with mature technique and visual language. This is what game I'd like to pay for on Steam.The graphics and interaction design are excellent. I like this minimalist style with fluorescent light and the screen texture that imitates the old-fashioned monitor. According to the levels, it already shows a high degree of completion and completeness. The gameplay is enlightening, which gives people a lot of imagination for the further deepening of the game. It is the best GMTK game I played today.As a 48-hour game, I hope it gets the attention it deserves.
I will keep to follow it. I playered it in a borrowed PC for a while, so I haven't experented the whole levels. If there will be a Mac version, it would be great.
Thanks for suggestion! Making the player focus on movement and prediction the enemy flow is quite a good idea. I will think about it and try to improve. When my girlfriend played this game, she made the same mistake by holding the space, so there is indeed something confusing in game guidance or interaction design.
Thanks for playing.
If you find a Flow is bright red,it usually got heated enough. This feedback is indeed not obvious, feeling the different centripetal forces may helps. I should give specific sound and animation effects to different states to distinguish them.
In most situations, the reason maybe is that some FLOWs have not been found, because the FLOW sometimes be extremly slow when they are far from the group.Yes, it's a bug.Another bug may cause this situation is that when a FLOW is near the edge of the screen while it's quite slow,it will be nearly static, and when these happen, its size will be very tiny so that you could hardly see it. It seems like the FLOW is "Stranding". I'm still thinking of ways to optimize the algorithm.
You are right, keep on pressing space button again and again is a bit embarrassing. I tried to drop it but it seems to be a bit lack of feedback... In fact, at first I planned to make it an rhythm game,player should try to get the right time to press, but there's no time to draw the UI so I gave up. Let me think about whether there is an better optimization solution, or maybe it's better to remove it,just as Occam's Razor tells us: Don't add entities unless necessary.
This is indeed a problem, maybe I should add an aperture to the player's field of view and make the other parts a little darker. Or a more direct way is to make the image difference between players and FLOWs bigger...After all, the game mechanic shows that they are not the same thing.
The music is authorized by Adobe, thanks to Adobe. The art adopts a fairly simple approach, because there is no time to do more optimization, but thank you for loving it.
Thanks for playing.
Yes, I see the situation you said. Some objects will become extremely slow after they are out of group. I need to optimize the algorithm to improve it. At present, the speed of each object is determined by the others, so the individual who loses contact with the group seems fall into "stranding", which is indeed a bug. ( It looks a bit like we are talking about Hideo Kojima's Death Stranding... XD. Just joke. But maybe we can follow this imagery to turn it into some mechanism, for example, give it a specific state after identifying such an object, and then exclude it from the targets.
It's not a good design indeed to keep in continuely pressing space button to attrack others. It's a bit rough. At the beginning, I considered making the space button has more power , meanwhile it has a cd-time, but I didn’t have time to draw the UI. Maybe I should think about attracking other objects only by distance.
After the pure teaching part, there are two levels indeed, one is "to open the door", and the other is "to open the door after killing enemies". I hope you saw the part of killing enemies in the game(or in the vedio I updated to Youtube), although the difficulty is not stable. I want to expand it later. In the original plan, there will be a boss battle.
The audio got Adobe's free license, thanks Adobe. I found that I didn't set the loop. It was a low-level mistake.
On how to further deepen the gameplay, I should think about it