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Now Known

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A member registered May 25, 2021 · View creator page →

Creator of

Recent community posts

They will now spawn in a very late wave, feel free to test the game again :)

Hey ma friend, thanks for the comment!
I'm happy you liked the game and to read your lovely comment.
Thanks a lot :)

Thanks for the comment and feedback :)

The max/current scale numbers (UI) not showing the right numbers is a known issue and already fixed (update after voting-phase)

Really impressive work. The game looks awesome, is polished and the theme is good used: 5/5!

A few suggestions for further improvement:

  • Logo Redesign: Consider using a white font with a black outline. The 'L' could be styled as a snake!
  • Countdown Timer: Add a countdown at the start or start the game with the first input.
  • Dynamic Game Over Screen: It looks a little static currently. Include more stats like "Blocks Destroyed," "Distance Traveled," "Longest Tail," and so on.
  • Upgrade System: Maybe some survivor-like upgrade system where players earn Exp to enhance their snake with better parts.

New Snake Parts Ideas:

  • Chainsaw Block: Allows the snake to destroy enemy blocks when passing through them.
  • Directional Damager: When this block changes direction, it damages a 2-block-wide area around it.

Well done :)

Really creative concept. I always enjoy games which play with the perspective of the first person camera!

Awesome little game! The gameplay feels great, and the effects are really juicy! ^^ I'd love to see some bullet time or at least a frame freeze when you hit an enemy! Power-ups, new enemies, new (simple) levels—so much potential!Great job^^

Thanks for the comment and feedback :)

I'm also not a fan of the controls and gonne rework them!

Thanks for the comment :)

The first levels serve as tutorials to teach the mechanics.
The last level is the first true puzzle of the game, offering a glimpse of how the final version would look and function.
I might update the game after the voting phase and add a few more levels!

I'm a huge fan of the overall visuals in games and what can be achieved with post-processing in Unity.
I might update the game after the voting phase and add a few more levels. :)

Nice :)

What a lovely game. I really like the mechanics, and you managed to create some interesting levels!

Thanks for the feedback :)
The game isn't optimized yet. I recommend playing on fullscreen (this may fix it for now)

You can reach for everthing you want... maybe it has an impact - idk :)

Really cute game, well done!
(and I found the hideout ;))

That's a funny way to promote a game!

Nice game :)

Nice game :) maybe remove the bottom rocket (it's easy to reach) or give them different scores!

Nice little puzzle game, well done!

Really cool Survivor-Like :)
I really love the Dark-Assets.

well done :)
I like it

Hello there :)

cool little game. 

The camera feels weird if it's turning with the player view! The player movement (when sprinting) is way to fast!

keep up the good work :)

I like it :) It needs sound!

I stood on a fire and died!
10/10
would recommend!

It's a funny little game. At the beginning it's confusing - I don't know where to go, what to do... maybe the first few seconds should be a little linear to introduce/teach the player to the mechanics!

For me it's working perfect!
Running on Windows 10 / x64 / Firefox

Thank a lot for the gameplay video and the comment :)
I'm glad you enjoyed the game! Have a nice christmas!

HAPPY SNOWMAN


Happy Snowman is a charming Christmas game that invites players
to explore a stunning winter landscape while gathering gifts.
The compass helps you locate all the hidden gifts.
Along the way, encounter a friendly-looking snowman,
seemingly ordinary but a little clingy!


WARNING:

This is a Horror Game. The game contains content that may not be suitable for children.

___________________________________________________________________________________________________



___________________________________________________________________________________________________

CLICK TO PLAY


Changelog 1.0.1.0

Hey Slithersy, thanks a lot for playing, I'm happy that you liked the game.
It's really nice how much effort you put into the feedback - huge thanks for that!

I just released a small update with a few changes and bugfixes (it's not worth replaying the game. The update is just to round it up!)

The snowman model is a free asset from the store. Credits will be added soon.

Original the snowman should teleport behind the player, I ain't managed to implement this mechanic (it was kinda buggy) I also thought about multiple snowmans - maybe next year in "Happy Snowman 2" ;)

7:57 The snowman has a radius in which he ain't move if you once looked at him.

2:36 It's a bug from the fog-system I'm using!

2:44 If a sound played, the snowman ain't make a sound for the next 10sec. and until he changed his position. Before this, it was way more annoying because he played a sound every time you looked at him.

Thanks again, for the nice comment :)

We had a really similar idea ;)

Thanks a lot for the nice comment :)

My goal was to develop a game that seems like a kid-game with it's overall style, yet with the twist of being a horror game. This creates a uniquely unsettling harmony.

I have a few planes for next year, such as experiment with multiplayer and moving bigger projects to steam.

Thanks for the comment, I'm happy that you enjoyed the game :)

Thanks a lot for playing MrChocho :)

Also thank you for the bug report, I'll take care of it.

I will release an update that further polishes the game and adds a few more things.

There are 3 secret locations to discover, but also much more beyond that ;)

Depends on how fast you find all the gifts.
I guess between 10-20 min.

Thanks, I'm glad you like it.
There will be more content such as Upgrades, Bosses, Events, Powerups, Enemy-Types (maybe Campaign & challenges)..
so replayability will increase^^

Thanks a lot for the feedback :)

The game also has full controller support. Mobile controls will be implemented in the future!

You are right - a screen full of health bars would look terreble and may not fit for this game.
Fading out enemies which are injured sound like a thing I could try!

Thanks a lot :)

Nice you noticed :)

I might come up with another way to display the health of enemies.

CLICK TO PLAY

Arcade Space Survivor is a Retro Survivor-Like in space.
Destroy all enemy spaceships, collect EXP and Upgrade your ship.

(current version: 0.2.2.1)

Features:
- Online Leaderboard
- 41 Upgrades
- 15 Enemy types

More features in upcoming updates!












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Game by: Marvin Woelke / MAWO
©NowKnown 2023

HONK!

I really like the idea!
The 2D game could be a little less hard and also a map would be nice.

really cool game :)