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neltile

50
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1
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332
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A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Thank you, we are still working on it, make sure to wishlish it on steam, we hope to finish it this year.

you can move around using WASD or arrow keys

We just rolled out 0.4.10 with disabling forced discovery menu

We just rolled out 0.4.10 with disabling forced discovery menu

Hey, thank you for the report. We just rolled out 0.4.10 with the fix.

hey, impressive kingdom. what do you mean by click and drag to access more of the map? you can use WASD to move the camera or middle mouse button to pan the camera.

we released 0.4.9 with fix for all platforms

Hey, the issue is fixed

these changes are rolled back, and we fixing it for 0.4.8 right now

Ah, I understand now. You commented in the thread about the specific bug that caused the game over screen to appear unexpectedly, which is what I meant by “bugs.” However, your concern seems to be more about unwinnable situations caused by random chance in the game. We’re aware of this issue and are already working on changes to reduce the game’s reliance on RNG.

Sorry to hear you didn’t enjoy the game. We totally get that it can be frustrating, especially since this is just a demo and not the full version. The content might feel limited right now, and it might seem like there’s a lot of chance involved.

We’re still working hard on the full game, adding more content and tweaking things to make it better. Your feedback is super helpful, and we really appreciate you sharing your thoughts. If you have any specific ideas on what you’d like to see improved, let us know!

These bugs have already been fixed in the latest patches. 

Developing games isn’t easy, and some bugs can be particularly difficult to catch. Just look at recent AAA releases and how buggy they can be, even for multi-million-dollar studios. It’s not easy for them, let alone indie developers. 

We’re working diligently to find and fix all bugs before release, but we can’t guarantee the game will be completely bug-free. 

We’re sorry that you encountered bugs that disrupted your experience.

You need to utilize card effects to progress. Where do you face issues?

Thanks! Yeah, saves is in our list

Hey, you made an impressive kingdom! zoom feature is in our list. currently the only way to throw cards is to use tavern

Thank you, lose condition is quiet buggy sometimes, we are fixing it right now.

Yeah, trees might be too random. Thank you

Thank you

Thank you for the feedback.

Progression with stone houses are still rough, but we are working on it.

Thanks! 52 is definitely great for the first run!

Thank you for the feedback. We are currently working on a patch to address all issues and enhance the core loop. It will be ready soon.

Thank you. Your suggestion seems reasonable.

It started falling apart after 100 people, so I capped it there. I didn't think it'd be enjoyable to clutter the screen with buildings without a good balance. 

I'm still figuring out where to take the gameplay and how to broaden it. Your feedback helps a lot.

Yeah, I can tell there's a difference. It seems like the tone shifted after the image compression, and now it doesn't quite match up.

Wow, that was fun! Thanks for playing.

Thank you. I absolutely agree. We spent nearly 8 hours brainstorming, but unfortunately, we couldn't come up with anything particularly interesting. So, we decided to keep it simple and just start implementing.

Thank you for your feedback. The game does attempt to balance random drops, but eventually, you'll run out of resources. I'm considering ways to enhance it.

Thank you for reporting the issue. I made a fix, so it should work fine now.

Thank you. I have some ideas to implement. Will see how it goes.

Yes, I missed that point. In the new mode, I've taken into account the feedback regarding it. Thank You.

This is actually a great feature. Thank you for the suggestion. I'm thinking about expanding a new gameplay mode, so new buildings might be added in the future.

Thank you

Now the game has sounds!

Yeah, it's the same. I found him in this beautiful tileset https://0x72.itch.io/16x16-industrial-tileset

That was impressive. I enjoyed the concept.

Great concept, it's pretty unique idea for reverse tower defence. The building stage a bit buggy, in firefox it's hard to find and place objects. Also I would love to see HP bars for towers and my machine to understand how it performs on the battle field. Currently the game is a bit unbalanced.

I like the idea. Interesting interpretation of classic socoban

I like the meditation process and how it feels when you turn on a machine, however, I didn't get what is reversed here.

I love the game, and I could see that some quests that failed or were completed could lead to unexpected circumstances. So it has great potential.

Interesting concept. Didn't get the logic behind spending orbs on swaps.