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myztikjenz

26
Posts
2
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1
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A member registered Jan 20, 2023 · View creator page →

Creator of

Recent community posts

Fantastic idea! Enjoyed playing this game. +1 to being able to drag-to-select/deselect. And a super nit: perhaps a different base color (the golden brown color is... really boring). 

Fantastic entry! Loved the art, ambiance, and music. Great concept too.

Nice idea, would have like to have seen power-ups or some such like "Bleat Blaster" where you can stun the shepherd with your awesome bleating temporarily. Still a great entry, enjoyed playing it.

Love the character and the concept. Levels were a little easy but for 48 hours, you did great. Nice job!

"You've reached your KPI"... HA!

It was a little confusing at first what I was supposed to do, but once I got the hang of it I did OK. Love the art, sound effects didn't always quite match the aesthetic (a coach whistle?), but overall a nice game and the pencil-pusher text was wonderful (the KPI bit made me snort). Nice job!

Definitely would have enjoyed some sound effects, but overall the presentation was nice and I like the concept. Little bugger would not make the jump sometimes and run into my traps, which was frustrating, but I got 'em in the end. Enjoyable game, nicely done.

Fantastic presentation, really dug the vibe. The shadows helped set the mood a lot. Would have liked some squishy audio as I rampaged on everyone who suddenly had a gun. But overall, great looking game, enjoyed playing it.

This one made me chuckle, nice game. It got a little frantic, which was nice, but it got hard to control. Enjoyed this one.

Neat idea and a nicely put-together game! My only criticism would be that the graphics for the pieces were a bit too pixely, made them a bit too muddy looking. Overall though, great job. Enjoyed this one.

Very creative idea, and the art style was lovely. However, I couldn't make out what the icons meant. I ended up guessing and was pretty successful... but some hints or clues as to what those mean would be helpful. Or just make them bigger, use some of that tree space.

Also wonder if it would make sense to need less cards for the first people, make it harder as the game progresses. Or maybe a specific order that the cards need to be played. That said, I liked the game, nicely done!

Instructions were a little hard to follow, felt like it'd be better with a more progressive disclosure style introduction (which is a lot to ask for in 48 hours). Would have liked the board to have a little more of a top-down view. Nice game though, pretty creative idea.

Love the concept and the art. I also found it a little easy to trap Pac-Person McMan, felt like he was trying to get away but then had an existential crisis and had to sit down for a minute. Still, a very enjoyable entry.

The name community · Created a new topic a few things...

number 1. can i just package it for web, or does it have to at least windows compatible? (as in, do i have to make it all three (windows, android, AND possibly web) or do i just have to make it one (so you can play it))

number 2. if i do all the coding but a friend does the art, with complete credit of course, they don't have an account, do they have to make one?

number 3. can you please give more about "around the concept of names? please? (it doesn't make much sense to me)

number 4. is it forbidden to give constructive criticism (if it is kind and respectful) unless the creator says its ok? (i get if they say they don't want it, but what if they don't say anything about it?)

edit on 1: i now see that it is at least one of them, but can you add web to the list?

Thanks! I find it kinda funny how the humans script is literally point towards person, move forward, and they manage to swarm you easily.

p.s. I like the game you made, by the way.

ok. Maybe i'll come back to this soon.

*33280

try to beat my best of 3328

yea. I agree with the upgrades, but I ran out of time. My idea was to make it right click to shoot a colored bullet that only works to break humans with colored armor, but I didn't have time, so I didn't.

Angry Cat needs angry cat noises. But it's a fun and simple game to play. Nice job!

For the little time you put into this, it's a pretty great entry. Like how it was a bit claustrophobic being in tight spaces and not able to see what's there unless you look in the right place. Wanted to go through the doors though... gotta make those functional somehow.

Definitely would like to see where this could go with more time.

Trash Pandas that can wield guns had to evolve to do that... probably. Hopefully. 

Thanks for playing, we're glad you enjoyed the game.

Heh... oops. Nice find, we didn't think to test that. Let's call it "a feature"

Nice graphics, enjoyed playing until I got stuck offscreen a couple levels in. Nice job!

Got into a "side bend"  (I was leaning way over, couldn't stand up straight again) halfway through level 2 that made it really hard to make progress. But still a fun game, nice job!

I found the problem. One of my objects was tagged editor only, and I just learned that some tags do stuff.

My game works just fine in the editor, but does not work when I export it. The things that are not working are:

  1. my player doesn't rotate, towards the mouse at all
  2. most of my BoxCasts aren't working. There is one that does work, and that is the bullets, as in the will get destroyed apon touching a enemy

These are the things I have found, I don't know what is happening, and I need help.