Great tutorial! Thanks a lot for making these!
Merekht
Creator of
Recent community posts
Thanks for the feedback on the controls. I changed the control schema couple times during the jam and there's a commented out code for the WASD/Gamepad :)
This will be added in the next version.
As for the speed of the bubble I actually wonder what would people prefer:
a) movement speed depends on the size of the bubble.
b) movement can be speeded up by player (maybe additional control or mechanic similar to angry birds)
c) movement should be natural unless affected by the environment (e.g. wind).
I would really appreciate your thoughts on this.
Great game. The sequence really sets the mood :)
The minigames need some polishing but the idea behind them is clear and fits the vibe. I never (absolutely never) could avoid the souls of offended janitors. Not sure if that's by design, but inevitability of a collision made me depressed on some occasions and I chose to face them directly.
The artstyle is great.
Definitely recommend to anyone who loves retro games.
Thanks for the feedback! You are right it does remind the Pikmin although I didn't know about that game until somebody mentioned Pikmin on Discord after I showed the prototype . I really liked the gameplay there so I "borrowed" the aiming system :)
Pyotsyks are the creatures I thought of couple years ago as a fairytale :) A silly creatures of nature who do their chaotic stuff and make the nature processes 'tick'. I remember my wife told me that I should turn these tales into a game, so here we are :)
As for the multiplayer - yes, I planned for it (I thought of a peaceful MOBA at first). The scope was too big for me, so I ditched the idea and moved on with single player adventure.
I do plan to add the co-op in future though. Maybe will add some competitive minigames like in It Takes Two or Mario Party.
Thank you! I had to cut some features during the last two days of the jam as I was not able to balance them out. The air flows, Pyotsyks (little cubes) that bonus player's abilities, better obstacles and soo much more features were left out, but I already work on a plan to introduce it in new build (probably will share it after the jam voting though :) )
Hello
I would like to apologize upfront if this violates the "No discussion of account restrictions, bans, etc." rule. This is not a discussion, but rather a query to figure out the solution as I was not notified of this and don't know the right 'next steps'.
I participated in Epic Mega Jam 2022, and created a new account to submit my game.
Now people in the community point out that they receive this message when they try to download the game from my page https://merekht.itch.io/the-tree-rhythmers
I'm not sure what triggered the system (maybe me posting the game builds every hour before the deadline), but there's nothing in these archives except for the game binaries.
Is there a way (a procedure or something) to prove it and lift this quarantine state. I am concerned that it will affect my participation in the jam and will prevent people from enjoying the game.
I would really like people to enjoy the game and provide the critique if they didn't, but most of them will most probably simply ignore it due to this "quarantine" status.
Thanks in advance for your assistance.