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maxx.golbraykh

67
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A member registered Jan 28, 2021 · View creator page →

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Recent community posts

Neat idea.

I'm really impressed by how well this plays and how many levels there are. The challenge ramps up at a really satisfying pace and I was having a blast. Wish there were sounds and other juicy polish elements, but I know how these things go. Just run out of time to get everything in. But what you have is super fun and I'd love to see a full version of this game!

This is pretty great and feels very polished for a jam game. The tutorial was very good at teaching me how to play. Really cool mix of snake and crazy taxi. Kudos!

Took me a minute to figure out this was a rocket jumping game, but once I did - woooooo. Good stuff. I really like the attention to detail, like how the angle of the RPG changes with your aim.

Yea, we didn't have time to make any, unfortunately.

Game jams are tough and stressful, but also fun and teach us a lot about project management. I liked what I played and that's a high bar.

I really liked the power ups. They add a lot of value to the standard Asteroids formula. The audio and music was good, but seemed like it was missing the sounds that would have made the most impact (pun partially intended).

The animations and art direction are great! Game works well too.

Having to create an account really puts a damper on the pacing. The game is fine, but that crosshair is huge!

Feels a little unfinished, but it's on theme.

Once I figured out how to launch, it was pretty good. Wish there were more impact and kill sounds.

This was great fun! I kept getting a game over mid-jump. I didn't really get that part, but the concept and execution are pretty great. One minor complaint is that I had to confirm the restart each time then move my hand from the mouse to the controls which felt a little awkward.

Aw man. I'll boot it up so i can play with anyone if they  come along. Sorry for the lackluster non-multiplayer experience :/

Pretty fun. I wish it was a little faster paced, but otherwise pretty solid missile defense with a twist.

This is awesome. Especially for a pure JS game. I'm a huge Kerbal fan and this is the first thing that came to mind, but seemed too hard to pull off, so well done. Game is "unfinished" as you said, so I won't list the issues I encountered as you're likely aware of them, but I do want to come back and play once it's done.

It happens. That's the fun but also stress of game jams. Anyway, great game!

This is a fun concept. It's hard, but that's not a bad thing.

Very fun. I like the score scaling with power ups and the music slaps.

I got soft locked by dying at the end of a round, but was having a great time prior to that. The audio is so satisfying and the push and pull of chunking baddies is really fun. Great gameplay. Oh, the powerups are awesome too. I like the star wipe at the end of rounds. 

This hands down wins for the most chill game. Great audio! Very relaxing.

This is really fun. One of the few games i've given a 5 in the gameplay department. Truly interesting and original concept. 

Videoball fans unite!

I like the art a lot! Presentation is solid.

Once I figured out what to do, this was really fun. I think the controls are intuitive and feel good to use once you get past the hurdle of novelty. The green checkmark is a little hard to see on the lettuce, but otherwise really fun and has a good pace.

Great presentation, though the sound for pickups is SO loud.

Pretty fun!

This is fantastic. The graphics and audio are so crisp! The UI is pretty much perfect and every single click is satisfying. I do wish the challenge ramped up a little quicker, but otherwise perfect.

Awesome game. Pushing the enemies around feels good and seeing all the collected parts create the rocket in realtime is very rewarding (just wish it had a nice sound to it too). Best part is getting to launch the rocket yourself and seeing it fall back (or fly to space?) is just fantastic. The rope is a nice touch to show the velocity. I also think the timer adds a solid pacing to the game, something a lot of other submissions I've played tend to lack. Very on theme, great job!

Took me a while to figure out (err read the help section) on how to play, but I really like the nuances here. Having to wait until they're distracted and not getting caught reinforces that fun layer of mischief in the experience.

Darn. We've been playing it on and off, but it's hard to always be on. If you hit me up on Discord, I'll be happy to play a round :)

Click mouse. Drag left or right to aim. Let go.

It is online. I should have made that clear. Thanks for the feedback, I'll update the description.

I feel that. 100%!

This is a neat twist on survival games.

Nice pixel art! I like the idea of having to shoot this guy to keep him up in the air.

Really interesting game. I couldn't figure out how to attach the guns, but I'm going to come back and try to.

It's possible, but I'll be damned if I know how I did it.

*Looks around warily* - Peaking from alleys and lined along every rooftop they stand, glaring silently and almost imperceptibly from the shadows. The Nintendo lawyers are upon us now.

Very cool

I like the aesthetics and it's strong on theme. I wish there was a boost button or something to go faster.