Just pushed an update, let me know if you are able to progress now!
Maxjk0
Creator of
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Very Interesting! I think you really nailed the feeling of being in a dream with this. Especially in that second ending, the way that the building's layout seems to shift, and the way that the shopkeep character seems to shift. Also the storytelling is spot on when it comes to dreams. The way that your character suggests things and everybody kind of rolls with it and then suddenly things very subtly shift is exactly like how a dream feels! Reminds me a bit of that David Lynch movie, Mulholland Drive, in that sort of way!
Weirdly, I had the opposite issue as the other commenter, on the web player the mouse movement was too sensitive. I think thats just the nature of porting games to the web player, before I added sensitivity options in my game, I had to manually turn it way down when porting it to web
thanks for checking it out!
The cursor should be locking on browser, In my testing I tried Edge and Firefox and the mouse only unlocked when you press escape or access the settings with P, so it might be a browser thing. If that's the case, could you let me know what browser you are using so I can look into that?
The shadowman shouldn't be taking items, only teleporting you. If he does then that's a strange bug I need to double check! He operates on a consistent cycle system, so if you can figure out how he works you can avoid him 😉
The music is by Oliver Buckland and Graham Kartna
Anyways thanks again for playing!!
Thank you for giving us a shot!
Full disclosure, I dont have a linux machine of my own (outside of my raspberry pi), so let me know if you have any trouble installing!
I dont believe there will be any version-specific glitches, however (theres a list of well-known bugs that Im gearing up to patch soon, though)
This turned out well. I think its really unique that you guys managed to make a monster that glows bright purple actually scary!
Only complaints: Picking up pages from the floor is difficult sometimes, and its hard to actually get to read them because the monster can attack you while the notes screen is up
Amazing! I dont even know steven universe and I had fun!
Only issues: Sometimes its hard to tell if a switch has been switched. Also the first time i launched the game i spawned outside of the map and kept dying. Thankfully it seemed to fix itself.
Sometimes the scissor sound effect overlaps itself, but it made me laugh, so dont fix it
Overall, I really enjoy the concept, and "Yeeting" the "meat" is really funny.
I had an issue where I couldn't attack with the bat after a successful yeet, I dont know if this was just on my end or not.
Also the Unreal Auto Exposure made the final level go really dark if you look the wrong direction
overall, great work guys!
The visuals of this game are really strong. My only big issue is that the jumping feels off, theres not a whole lot of air-control outside of attacking mid-flight to cut the jump short
The other issues i would have are just nitpicks like the fact that the attack is actually right click, not left
Proud of you guys! the hydra was rlly cool!
Really frickin cool! I love the artstyle a whole lot, and the metroidvania progression was done really well! When I got the rocketlauncher, I almost missed the fire orb because I nearly just rocket jumped to the end. I kind of ended up getting the flame orb by rocket-jumping into the area you're supposed to leave to get it too, oops. But yeah other than some sequence breaking glitches, really solid game, I loved the surreal enemies and all that. I also liked both endings alot, though I would have prefferred a level dedicated to the one where you eat the melon