Awesome. Also, Teal Keiko is cute af.
Martoon
Recent community posts
Oh, wow, thank you for that info. I would have never figured that out on my own. I assumed it just had specific upgrades enabled per level.
PUNKCAKE, this is a brilliant, quality game hampered by a couple unintuitive things in the UI. Please make an update to make things a little more clear, and let this beautiful game see it's full potential!
Fantastic game! Keeps the controls simple. Difficulty ramp is just right. Every death feels fair (I can see how I could have avoided it). Scaling multiplier really ups the "one more try" effect.
Wish the donate button let me choose a higher amount! I know I can do it multiple times, but it's annoying giving that extra cut to PayPal each time.
When getting the data for a game through the API (Itch.getGameData() in js, or directly from the user/game/data.json url), there is a "price" value, but no currency specified. It's impossible to tell if a "$" price is USD, CAD, or AUD.
Example: https://milosoft.itch.io/casadastra shows the price as $5.00 AUD, but https://milosoft.itch.io/casadastra/data.json just shows "price":"$5.00".
Is there a workaround for this? I'd rather not scrape html.
(The same issue is present for bundles, e.g., https://itch.io/bundle/902/games.json)
Ah, okay. I was guessing it was a full database (I actually mentioned that in a reply to your Reddit post https://www.reddit.com/r/IndieGaming/comments/nr70o4/passages_is_a_3d_platformer...)
Playing all the way through was no effort at all since I found it relaxing and satisfying, and not at all frustrating. In fact, I played through it twice because I enjoyed the experience so much. And I'm not at all concerned that it didn't save the progress or stones.
I think it would be amazing if you expanded this out to a larger commercial game. This is honestly one of my favorite things I've ever played.
Okay, I absolutely love this game. Played through to the ending. Unlike some other comments, I didn't find it frustrating at all, because I just saw it as very chill. Some levels took me a lot of attempts, but I just relaxed and found it very satisfying as the topography of the level gradually filled in a bit more with each attempt.
When I go back and replay levels, why do all levels past 23 say "uncleared"? I've cleared all of them.
Really interesting concept!
I actually find it very philosophical as I play. It's like a visual metaphor of life; finding the best path by trying things yourself, while also learning from the lives of others (both the successes and failures). And it drives home the importance of failure, and how every success owes most of its credit to many failures.
It's strange how strongly philosophical I find it, since I'm assuming that wasn't your intent in the design, while with some other games that are intentionally designed as a metaphor just don't connect for me.
One more game with a script error: https://www.lexaloffle.com/bbs/?tid=2740
Is there a preferred place you'd like us to report games that don't work in tac08?
Majority of games work great, but I am occasionally stumbling on one that won't load as a PNG, but does as p8. One example: https://www.lexaloffle.com/bbs/?pid=30452
Would it be helpful to let you know of any more?
Loving this! I was a big fan of OFDP/OFDP2, and it's great to see a game take the concept further.
My only quibble with the PC version as it stands so far is the button mapping. I prefer playing with the face buttons on the XBox controller, and while it appears the X and B buttons are supported, the B button also pauses the game, so it's not really usable. (I'm aware the PC build is still in development, so I understand that there's going to be a few things like this.)