Nice work!
MamaDespik
Creator of
Recent community posts
Super fun! When I hit laser speed 2.0, I laughed so hard that I died :D A couple of pieces of feedback (which I'm giving only because I liked the game so much, and you've said you plan to keep developing):
- If you kill a bunch of enemies all at once, you might level up multiple times simultaneously which leads to weirdness when picking your level up.
- You can kind of trivialize a bit of the combat by circling the enemies' spawn point. They stay grouped together, and you just barrage them all over time. Might be a good addition to have a few spawn points around the map, and the enemies randomly choose one offscreen to spawn at.
- You may want to pause the action when presenting the level up choices, because it can feel hectic with things still going on in the background.
Keep up the good work!
Nice job! I have to keep playing to find out what happens when time runs out! The only suggestion I'd make is, the two beams seem to be just far enough apart that if you point directly at an enemy, they go to either side without hitting. It might be nice if they were slightly closer together, or if each beam independently pointed at the mouse, so they converged where you aimed. Really great though, and feels well polished!
Thanks for pointing out the attack issue. I dug into it, and found the problem: The aim angle was defaulting to 0 every frame unless there was mouse input that frame. I've patched it now, so hopefully it's a better experience!
Next time I'll have to do more playtesting with keyboard and mouse, not just Controller!
Thanks a lot!
As for the attacking left issue, I dug into it, and found the problem! The aim angle was defaulting to 0 every frame unless there was mouse input that frame. Thanks for pointing it out, I've patched it now, so hopefully it's a better experience!
(I guess that's what I get for doing all my playtesting with a controller :D )
So far, I've been playing/rating and commenting on games that had the least ratings on them, to make sure everyone gets some engagement and appreciation. But now I want to switch over to people who are actively participating in the community!
Please give my game a try (challenging in-browser reverse roguelike best played with Controller, but keyboard/mouse supported) and I'll be sure to try out and rate everyone who comments here or on my game! https://itch.io/jam/gamedevtv-jam-2024/rate/2739626
And while you're at it, try out everyone else's game in this thread, reward the engagement!