lag mechanic op
Karl Druid
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Thank you! Glad that it worked out fun 🤟
Oh and in case you missed it, the kickstarter for a new FS adventure, TIDES OF ROT, is launching September 5th!
Heya! The landscape leading up to the canyon is assumed to be very flat, so the dust cloud could still be a ways away.
I don't really have a good answer for how far away or how much time it would take for them to catch up ... it's all abstracted into the "timer" mechanic, so you could really scale it any which way. I think a two-day trek sounds like an eminently reasonable interpretation!
The effect of the setpieces on the story also depends on the situation. If the law is closing in the gang might see the saloon as a great place to make a last stand, or maybe the allure of an abandoned bank is reason enough.
There was another comment here proposing modifying the number of checks you make based on the speed of the slowest PC's horse, which could certainly spice up the chase as well!
Let us know how you get on!
Hey! Thank you for the kind words 🙏
The premise does sort of depend on players getting distracted by things such as the bank etc, something that is more likely to happen with more players. When that isn't the case throwing some spanners (hyenas) in the works like you did is a great way to handle it.
The horse idea sounds interesting and could defo work, though I would consider how to handle a larger group of players where people may have different kinds of horses. I suppose they would have to adjust to the slowest person in the party?
Heya! Affinity Publisher is the absolute bread and butter of doing rpg stuff in my opinion. But there's a cool integration between Publisher, Photo, and Designer if you have all three, where you can switch between them on the go in the same Publisher file. That said, Designer is probably the least necessary if the lot since Publisher comes with some vector editing functionality as it is.
So I would recommend at least Publisher, Publisher + Photo for all of the most important things (from my perspective), and all three if you wanna go all out!
Mcglintlock also put together a design primer as a living document with some pointers on the setting and visual aspects, might be of use!
https://docs.google.com/document/d/1Z0pPegDDwJj2kopxZmB-ZNW9C2KXnHXTRDRwZGkgmiE/...