Pretty big level, does the game have an end ? Because I always end up dying, too much bugs.
Madour
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Thank you for playing and for your comment !
When you use the white ball (it is supposed to be a button lol) before stealing the scarab, indeed you get a Game Over, that’s because it means the player didn’t complete the level before returning to the present.
About the bugs, I didn’t manage to reproduce them, but I am not surprised there might be some hiding, I hope they didn’t cause you too much troubles ^^
In the pyramids there are 2 items to pick : the invisibility pill (in the hidden corridor) and a vulnerary that heals 5 HP (you can find it in the pots)
I’m impressed how you managed to finish such a big and fun game, gg for this. Overall the game was very good, it has everything it needs to be a classic JRPG. However, there is one thing that broke the GameBoy feel for me : - the mines, it felt like it didn’t belong to the game, plus there are tons of subpixels there :(. Also looks like you used opacity effects … doesn’t it break the 4 colors rule ?
Very cool concept, could be a really nice tactic game. At first I expected to be able to control my monsters, but it was funny to see them go fight. I just wish the movement of enemies and monsters were a bit smarter, because most of the time they ended up in a line waiting behind each other; but since the game was made in such a short time I won’t take it into account. Overall, very good graphics, audio and concept, good job !
Yess ! I am so happy someone did it and beat the boss !! Yes the wall is definetely one of the hardest patterns (I think it is even broken when you go far in infinite, will need a postjam fix ;)), but it is always the same combination of keys so the player can prepare the fingers lol. Thank you very much for playing !!
Very creative chess game ! I played against myself locally, but it was fun to discover the power of each piece. The rewind mechanic of the crown was super cool, but I think it was bugged because the piece was duplicated after the rewind. I think there was another bug with the soldier piece; if I understand its behaviour, it pushs back enemy soldier in diagonal, but at some point the soldier was pushed on a bull and the bull disappeared.