[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LustPhoenix

32
Posts
1
Topics
1
Followers
52
Following
A member registered Jan 23, 2023 · View creator page →

Recent community posts

Yea, really weird. One of the most difficult adult games I've played on Itch to get started and arguably one of the most annoying to complete.

Press "Enter" on your keyboard

just figure out what buttons are what, you found jump so sprint must be near it unless you changed it. if your jump happens to be "L" try "K" for sprint

go back to start, it's the door-like thing, it confused me too.

seems this game has been abandoned, a shame as it looked like it might have been fun. the dungeon crawling works so long as you start in the dungeon but due to how easy they are to defeat with a little loot luck this game is rather stale. the only nsfw content I was able to access was the dildo sword . . . and it was underwelming. concept was great tho :\

don't know how to feel about your love there pal so I'll just put it on the shelf to unravel later, congrats on slowly getting to your goals tho

late to the cheer squad? most defiantly! but do I give a shit? NOPE!! I give about as much of a shit about how you change the rendering style so long as it isn't a regression! I also think that Patreon just lost a great content creator :)

I was slowly losing faith ngl, it was pushed that far in the back of my mind lol

just make sure you don't hold yourself to such a high standard you start to stress yourself out :)

Thank you, this had me locked for quite a while

So having not known all this I had spoken with Haily, gone to Cassidy, spoken to alex, seen the camera . . . but I can't figure out how to give the note to Lisa

sometimes it's nice to know I'm not the only smart person in the comment section XD

I'm 85% sure that that's telling you that he's horny enough to fuck his sister

just as long as it isn't drying board size I find this vote decent

actually, that probably would look pretty good too . . . I wonder if they'll add an easter egg with that XD

they probably won't but it'd be nice to imagine

I see white, pink, and purple.

I think you need to get a colorblind test bro XD

thanks, I just wanted to confirm

I agree that this is an amazing game, and is one of my top favorites. If you haven't played them already, some other games that have a great story and gameplay while maintaining adult elements would be: Mist, Knightly Passions, Champion of Realms, Price for freedom, and Shuggerlain.

as I haven't really bought much here on Itch, if I buy the game as it is now, will I have to pay for it again when the price for the game increases?

so if they didn't change it from when I got it before the full release. Then I belive it's the latter, If I understand your meaning of Open world correctly.

I still have the 0.11 version of it and can confirm that it looked that good even back then. It's story rich and high quality. I actually wonder what was added between versions . . . if they expanded on the story or added more content I may just give in and buy the full release.

This will be a great decision, especially the further down the story we go with more scenes and divercity of characters.

That's a strange issue, I feel like I remember seeing someone else with a simmilar problem. I think this may be a problem thanks to changes in the way the device your trying to play it on since the last time the creator updated the game.

simplist solution is to play this on one of the other devices this game supports; it works fine on my PC.

what happened?

one's for android and the other is for pc, that is the basic rundown.

I hope that is the case

(1 edit)

I've loved this game and am happy to know it's getting another public update soon.

also, am I too ambitious? I went for hard mode right off the bat and have even allowed all the extra difficulty modifiers as well.

no joke I just had a better one come to me in a dream.

what about having five "Skills" and a choice to unlock "techniques" to expand upon how we learn how to heal ourselves in combat? (I took liberties on the old names of the skills however the second part, the "techniques", is where the biggest change is.)

(Skill #1) Hunter's flexibility: putting points into this skill gives you a better chance to hit even the slipperiest of foes and increases the amount of moves you can make before getting hit. (Hit/crit chance and stam increase)

(Skill #2) Combat Training: putting points into this skill raises the amount of damage your body can withstand and strengthens the base damage of your attacks. (Hp and attack)

(Skill #3) Charisma: putting points into this skill raises your eloquence, giving you better deals in the market and helping you talk your way through many situations. (speak better to characters and better market prices.)

(Skill #4) Survivalist: putting points into this skill allows you bonus loot and helps you block blows better. (basically Hunter's instinct just sounds different.)

(Skill #5) 

now the fun part. I'm thinking we can have up to 3-5 "techniques" that we unlock through quest rewards (again, like the healing) and further upgrade through though the character we got it from. (though maybe if you unlock one you can't pick another like picking swords over archery and vice versa.) here are a few example ideas I had, have fun!

Combat Medic (couldn't think of a better name): as the technique gets upgraded I'm thinking that maybe the bandage card we can use in battle in previous versions (I've only played the free to this point as I don't have the money spare). it starts as a simple patch me up, revitalizing us some of our health and stopping bleed and over three to five levels it heals a little more.

 Bow Specialist: the technique focuses on the bow, increasing it's single target damage and sometimes interrupting attacks..

Sword Specialist: the technique focuses on the sword, dealing heavier blows and wider swings for more damage to multiple enemies and often leaving them with bleed.

Monster fighter: the technique focuses on adding extra damage in non-human combat encounters (just something I added for fun, I really don't expect this to make it at least).

Con artist: (this one's mostly to add a fun minigame to add another way to make money.) after winning against the drunk so many times in a cup game he eventually bargains the cups themselves! now you may set up the game in the market to rack in the coins. (a speed betting game, the faster you press the arrow keys that appear the faster you shuffle the cups and less likely they guess which one the prize is in. However if you shuffle it too fast then less people will try their luck.)

from my experience playing the game what you've proposed is a valid next step as the skills, and therefore the combat, has never been the greatest.

personally the stat I would always put everything into was the charisma one as it effected what I believed to be the main premise of the game: dialogue and character interaction. so it would be nice if it stayed in one form or another.

personally I believe the combat system could use some tweaks on top of the skills rework. like the amulet giving you an extra stamina compared to a card that gives only one.

but I'm getting off topic a bit, from what I read with your rework idea you're moving away from three general skills/stats to multiple skills that increase there own thing. while reading both your and other's ideas I've decided to give my idea.

Skill #1: this should be something that boosts your sword attack by 3-5% per level and at max maybe it will decrease the stam cost of attacking by 25-50%

Skill #2: this needs to be a way to help us take hits, you could increase the players health by 2-6% per level and give the player an extra 1-3 stam at max or give an extra 2-4% block power and at max decrease the stam cost of blocking by 25-50%

Skill #3: would most likely be much like the charisma stat is now in giving us new diolauge options, lower item prices and maybe at max allow us to get a higher selling price.

Skill #4: would increase item drop chance by 5-10% and at max give us a % chance to gain an extra item.

Skill #5: increasing crit chance by 1-5% per level and adding a %chance to gain a bonus attack at max maybe?

the player could chose how to invest in those five at the start an then you could make it so that the player has to seek out the other skills they want from learning them from other characters, these characters requiring you to do some quest to gain the requirement to unlock them.

It's only sus if you don't see it coming

ah, a comment I disagree with.

In My opinion I think that it is a good marketing idea. while I do admit I have no idea how their current budget looks like, this is a good way to give more content into the game that doesn't need to completely fit into the main game's story.

It's sort of a "what if" scenario, as is the other DLC, of how our MC would react in different stories. These stories can then add new content that can draw in new customers to the main game as well as gain some extra cash from old/returning customers to continue the main game or even add another piece of staff to hasten it's development to appease those bashing on them to finish it.


also I liked the winter DLC that I got with the 0.7 download and may be being defensive of the series that I've grown to love despite how  difficult the combat was in the aforementioned DLC due to having it's stats set in stone, but as I mentioned before: different story = no carry over stats to keep it balanced.

you know, this feels almost like the comments I post on youtube videos to attempt helping content creators in making higher quality content . . . . and by god do I need my own advice sometimes XD

one would think you'd get the sexy times XD