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LeashaX

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A member registered Sep 17, 2018 · View creator page →

Creator of

Recent community posts

(3 edits)

Changelog for Endles Frontier - Version 1.2

Optimization and Bug Fixes: The game has been optimized and several minor bugs have been fixed.

Customized Visual Effects (Ground Traps): Each trap event on the ground displays a unique color flash:

Malicious Arrow and Wild Enemy: Intense red flash to indicate damage.

Magic Well: Bright blue flash to indicate healing.

Gold Chest: Golden flash to highlight the bonus.

Intensified Effects: Damage events now apply an effect that is 3 times stronger. Healing events are multiplied by 2, and the chest awards double the gold (200 instead of 100). Enhanced Audio: Sound effects have been adjusted (volume and pitch) to match the intensity of each event.

New Character Behavior: When the character dies, it disappears from the screen, and upon selecting a new one, it reappears automatically.

(6 edits)

🌟 Giga Eza - Changelog 🌟

🆕 Version 1.1 - Enhancements & Fixes

📌 Gameplay Improvements:

✅ Removed claw animation.

🔴 Replaced with a red screen tint effect and the disappearance of Eliza for a more immersive experience.

🧠 Enhanced AI – Enemies are now more responsive and challenging.

📖 New Features: 📂 Added “Collections” option in the title menu.

➜ View collected pages at any time, regardless of win or loss status.

🌦️ Weather changes now depend on the selected mode.

🎨 Visual & Audio Adjustments:

📢 Removed noise effect – Now replaced with a dynamic glitch effect for a more atmospheric horror experience.

🚪 Fixes & Narrative Adjustments:

❌ Fixed “Exit” button – Now functions correctly in the main menu.

🏨 Removed hotel map – Adjusted the narrative for a more cohesive story.

🔥 Your Feedback Matters! Keep reporting issues and sharing ideas to help us improve Giga Eza!

(4 edits)

Changelog: v1.09

New Features

Battle Weather Support: Implemented dynamic weather effects during battles, providing a more immersive and strategic experience.

Improvements: Optimized code for better performance and maintainability.

(4 edits)

Changelog: v1.10

New Features

Changed: Now, when a default position (e.g., top-left, center, etc.) is selected in the parameters, the gold HUD will position itself correctly based on that choice, and will not be affected by the customX and customY values.

Added: Improved handling of position settings so that only when the custom position is selected in the parameters, the customX and customY values are used. Other position types will remain unaffected.

Fixed: The gold HUD now properly respects the custom position settings when custom is chosen, applying the customX and customY values for position adjustment.

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

My video Is 1920x1080,i disable plugins AND not work maybe Is the resolution?

I make a video example name 2,amd i add it to the plugin as 2.mp4 for some reason not work i tested a Lot of videos

for some reason doesnt work can you help me?

Changelog (Version 1.03)

  1. Enemy Breathing in Battle

    • Added a minimal breathing effect for enemies during battles with customizable parameters:
      • DefaultAmplitude: Controls the breathing amplitude.
      • DefaultSpeed: Adjusts the breathing speed.
  2. Organized Parameters

    • Parameters are now grouped into categories for better clarity:
      • GeneralSettings: General settings.
      • ActorSettings: Actor and event settings.
      • EnemySettings: Enemy-specific settings.
  3. Code Optimization

    • Improved performance and readability by simplifying calculations and reducing redundancy.

This update focuses on enhancing the breathing effects and making the plugin easier to configure.

(4 edits)

Changelog: v1.09

New Features

  • Added two new positions for the gold indicator:
    • Left Center
    • Right Center

Improvements

  • Optimized code for better performance and maintainability.

for some reason changing options doesnt make effects the default breath is too fast

hi! can you support me with full version? only i have 4 dolars i cant afford it, i can donate the money :s

WORKS WITH RPG MAKER MZ?

New Update!

Changelog

Version: [Unchanged]

What’s New:

Joystick Support: We've added full support for joystick input, providing a smoother and more immersive gameplay experience.

No changes have been made to the version number as this update focuses exclusively on enhancing input functionality.

New Update!

Changelog

Version: [Unchanged]

What’s New:

Joystick Support: We've added full support for joystick input, providing a smoother and more immersive gameplay experience.

No changes have been made to the version number as this update focuses exclusively on enhancing input functionality.

New Update!

Changelog

Version: [Unchanged]

What’s New:

Joystick Support: We've added full support for joystick input, providing a smoother and more immersive gameplay experience.

No changes have been made to the version number as this update focuses exclusively on enhancing input functionality.

By the way, I updated the plugin Breath Effects with the improvements you suggested. I hope it helps you!

(1 edit)

All those who previously purchased the RPG Maker Complete Enhancement Pack already have the commercial license. Those who purchased any individual plugin will only have the commercial license for that specific plugin they bought, but not for the others.

Similarly, everyone who purchased the previous complete pack or individual plugins will retain the commercial rights to what they purchased. However, those who only bought a single plugin would need to purchase the commercial license if they wish to have permission to use the rest of the plugins. Now, all plugins are free, except for those who want to use them for commercial purposes, such as selling games, donation-based games, or any project that generates income.

The advantage of this approach is that people can access the plugins, try them out, and build their projects as they wish. Then, if one day they plan to take the next step and commercialize their projects, they can simply pay for the license.

Personally, I think this is a great opportunity. I’ve been in situations where I wanted to use a plugin from a certain creator but couldn’t implement it because I couldn’t afford it, and I had to abandon the idea and look for alternatives. At least with this method, people can create their projects without any limitations.

Moreover, considering that the license covers all current and future plugins, I don’t think the price is too high.

Changelog - Version 1.16.2 New Features

New story content has been added to expand the game's narrative.
Some sections of the existing story have been modified for better consistency and depth.
A sound effect has been added when consuming an item with your characters, both on the map and in battle.
A game ending has been implemented, although there are still many things to improve, and plenty more updates are coming. The story of Miravia is not over yet, and more adventures are on the way.

Bug Fixes

Several minor bugs affecting gameplay have been fixed.

Optimization

Performance optimizations have been made to improve the game’s fluidity on different devices.

Thank you for continuing to play and support our project! 🎮

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

(1 edit)

Update v1.1:

Title Screen Updates:
    Renamed title screen commands for clarity and professionalism.
    Removed unnecessary commands for a cleaner interface.

Graphics Enhancements:
    Improved overall game graphics for better visual quality and consistency.

Gameplay Features:
    Added a red flash effect to simulate damage when traps or enemies inflict damage on the player.

Performance Improvements:
    Optimized game performance for smoother gameplay and reduced load times.

Ohh i want that! But i cant afford it Looks awesome!!!

This Is free for comercial use?

🌟 Exciting News! 🌟

Before the year ends, GIGA EZA will receive a thrilling update! 🎮

📖 What’s Coming:

Eliza Draven’s Journals: Dive deeper into her story and uncover her thoughts as she unravels the mystery.
Code 002: Get a glimpse into the next chilling secret of the GIGA experiments.

Stay tuned and keep exploring! The forest holds more secrets than ever… 🕵️‍♀️

(1 edit)

🌟 Mark Your Calendars! 🌟

Prepare for chills and thrills—GIGA EZA launches on December 24th! 🎮

Step into the shadows of a haunted forest, uncover the secrets of Project EZA, and face the relentless terror that lurks within. Will you survive?

🕵️‍♀️ Your Mission: Explore, uncover, survive. 💀 Are you ready?

Stay tuned for the download link and get ready to face your fears this holiday season! 🎄

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

A question Is possible than you can support me with this battlebacks? I cant afford it

(1 edit)

Mr kokoro im making a terror game and im trying to make a tiny laboratory map, Is possible than can you support me with this tilesets? I cant afford it :/

Sorry for my bad english

(7 edits)

Update to Version 1.02

New Features and Improvements:

  1. Vertical Scaling Only:

    • The breathing effect now only affects the vertical scale (y), simulating an up-and-down movement. The horizontal scale (x) remains fixed, eliminating the “squishing” effect on the sides of the sprite.
  2. Breathing Effect When Idle Only:

    • The breathing effect is automatically disabled when actors or followers are walking or running.
    • The effect remains active only when the character is in an idle (stationary) state.
  3. Scale Reset:

    • When the breathing effect is inactive, the sprite automatically resets to its original size (1x scale).

Thanks to SideQuestHeroes for the feedback!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!