I don't like reading, but I earmarked you to bane that and you did good job a plenty here. I need to respect stories even ones with no reflection in my past nor owned resonation to take forward.. because they'll still do that with other people, obviously. I liked recognizing the relative humanization of the soldiers when Corris got naked, and everything about the puzzle section (idk the bad end though I could never feign to lose that one hehe). Hope this story imparts a sweeping sense of holism to many readers as it surely is primed to!,
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This is what I think of playing the game.. I was talking while playing, although the difficulty remained normal and so didn't need to say anything, but such various things happened? It seems the lords were actively conspiring to direct me, contributing to the feelings in the game. though I played desperately, I am satisfied with what it is like not to tame the lords contained ininside this game.
The theme to deepen relationship with world is special here because how its implemented, I think it actually undermines initially connecting with the world in the players own way. Can try and make sense of this like, you just use things that come from the game itself to learn it as a type of efficiency, well the game is moreso expressive for you which is nice.
From what I can tell itch.io has a quirk with what happens when you update the game which breaks the reference to it on galaxy in a way that hasn't been fixed yet... if you can get github pages working on your source code that is what others have done, hope it works out they are going to have more advanced feedback and greenlight features soon at least. you'd be taking a leading role for active game development on there at this point which would be cool but yea anyways
lmao heck if I am going to suggest anything will let you play your own game.. rot13 spoiler text: V whfg yvxr ubj serr fcvevgrq vg vf, be ng yrnfg gur jnl lbh ner shaal. V guvax vg rfpncrf n ybg bs pbzzba gencf fb vg'f qrsvavgryl zrzbenoyr naq crefbany rira vs lbh qvqa'g trg gbb sne. V qvq yvxr ubj vgf cerggl hapyrne jung gb qb nf gur cynlre ohg jvgu n riraghny ernfba, nf gung vf n avpr srryvat fb lbh tbg yhpxl va gung jnl vs lbh jrer jbaqrevat ohg bgure gura gung lrf.
Epic game.. looks way more intimidating than it is, me and my plimbos learned to fly. From an incremental perspective it's cool how a literal arbitrarily complex space can be made navigable with nice upgrades. also like in it being generally rough you kindof smoothed out the worst of it but i'm left guessing for parts where you didn't whether it is actually that bad etc fun loose balance.
Hello, these are good incremental thoughts and work... You can read something like this https://melodicambient.substack.com/p/living-in-the-relational-playworld to escape the youtube videos, and can also consider posting to our main website https://galaxy.click!!
I feel like this game uses a high amount of elder competence, i guess as it applies to 3 hours. my first score was 15, but as a kindof god gamer i noticed the floor and how it suggests a dev strat of sticking to it and jumping around with sweet pseudo gravity.. i put on some gaming music and used some yin energy to get 20 something. also its funny the patterns similarities to pristine danmaku hell, but really not really, nice to think about 'survival phases' again. after that i had a bit of personal fun looking for patterns in the..patterns which well did not really help casually, that is all i did and no better score atm
It is very fun!! . Hits on everything I love, about mazes, and more ! - the small asset use, I struggle with because it makes sense but when you are trying to make as many assets from it to use it kind of reverts the situation for me. the checkpoints I too find weird 'cause there is like a coercion into memory component vs just keeping intentionality but then memory isn't the focus. the finale i found great by striking me as a completely different game and i had to re sort out what i was appreciating and i hadn't experienced that mid game so entirely. Could say way more of course, and get away with it, game goes crazy hard and it's inspiring the sensibility that went into it could shine through like that.
i do like a buncha terms
i like the sadist much more here because i have no personal sense of boundaries and love using desires, but its hard to make this association since the multiple examples seem to accidentally flip roles at least once when checked against such a perspective.
well.. by this token the sadistic hard game would just also include easy boundaries, but thats it no guides or indication.
cant take you seriously like this after you said you watched every video by settled and the postmortem is really good- very big fan of creation pathways
i really liked some spicy broth soup one time in daycare and have used xspicy soup before but it can only be a one time thing, . until you pull it out again when everyone least expects it lol
story is very s/m vore rather than like a trap. less of a contest of who can get the most honest expression of whatever in in the short time.
i don't think the story opened the door for anykindof non pathetic vore. tbf i don't seem to care about the logistics. without love anything works. foundational for an imagination game..
I understand so much in 2d game space as a result of Sylvie.
i wasn't sure about puzzle ecstasy. i immediately felt action ecstasy, and i want to believe you can have the same confidence for puzzles. certainly struggling and playing can accomplish an understanding, even if to do so i need to pretend a current understanding already is enough that i don’t need to go somewhere else.
being stuck in a puzzle as like being stuck not finding any game to play because you want it to work without bringing up something else.
my best think times happen when i keep tying in other things, i was skeptical but maybe using a way of practicing incorporations is similar to using a way of practicing actions.
in practicing actions, may not want to use pacing strategies incase they don't work and lose chunks of time that you don't like to, and may be okay often losing bits of time in a unpaced session where getting started again isn't a too big amount of time. was thinking the ecstasy is only in the latter but either way can reach the excitement that keeps up yourself
anyway, puzzle ecstasy is possible. another place i don't understand falls, although i can't say this is really a finished thought? <-(scary q mark) probably due for another activity, currently on level 8 which i forgot the answer to lol (edit now 14)
ngu's parallelization you could implement just as a percentage of 100, toggle doing an activity *0.5 and you have another .5 to use.. reduce micro manage,
usually they reduce it with que systems but sounds interesting to avoid it, maybe also having more general [if number is at x or x% then go ahead and buy thing,]
instead of micro waiting to set up the current thing, you add such setups without wait and wait to be surprised by what youll set up next instead.
its like the game can play in your head. it removes some pain and resistance but it makes sense to only have pain from waiting in an idle game, the alternative being making the controls fun which is a different game.
its a personal problem to not avoid mind blank during micro managing but anyway beautiful game
i was playing with keyboard control mouse and was leaning to make an abstraction to forget about the mouse, yet mostly mashing and waiting apart from puzzles where i used material also played out nice. character controller sylvie ~ concept spelling sylvie.
can share that i learned pain doesn't stay in mind within a game, games like one made with language. positivity is just inputs and negativity is outputs, connect divers inputs i will continue keep say until it works as it appears
Don't think i'll ever love an engine. wondering for more lived culture production for making games towards the exclusion of some package tool. i like video games for the re-applicability of active common knowledge game loops, and they work as an engine for developing those. want to create own games to curate and explore but i guess this moreso happens across many mediums like games? how do you reformat what you find there.. gameplay? or what