So you could in theory hold forward button and move 2.4 tiles? What would happen if you release the button? I think if it would always snap to the >next< tile it would be almost indistinguishable from normal crawler movement (if the movement is automatically continued). If you can stop at any point and stay there, it might be problematic because then you would basically use "substeps". If you are "snapped back" to tile 2, I think it would feel rather terrible. But I am not sure if that would be allowed.
Kordanor
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Your Picture doesnt really fit to what you are describing. As you placed the grid on top of the red line. So you are always just moving from edge to edge.
But assuming you mean edge to edge, it's still not clear what you mean. I made a few examples:
Green Arrow: Thats how it should work. You press a button, you move a whole tile.
Purple Arrow: You freely move around, can even move to the wall, release the button, you are now snapped back to the purple circle. This is not allowed.
Yellow Arrow: You can only move along the red line, but you can do so frely. Once you release you are snapped back to the closest tile. This might or might not be allowed (Zooperdan will make the call). I can assure you that it will feel horrible to play though.
Great entry! I did encounter some issues however which then also stopped me from playing through the game unfortunately.
First bug I encountered was by loading during having cooldown on my spear. The Cooldown will then get stuck, even in the loaded game. Once you restart the game, it fixes the bug.
The more severe issue was invisible walls. If I load the game I get invisible walls which I cannot pass anymore. There is this huge underwater room with the key at the top. You enter the room by jumping into a tile in the center of the room and going down. and then forward. However that was not possible anymore after reloading. I then replayed the game to the same point and it worked again. I saved, but died at a point later, reloaded, and now had a different invisible wall I couldnt pass. So basically load/save wasn't possible for me as it broke the game.
Hrm, I have only played it in this version then and found that the movement is just not feeling good and fluent enough. The game being turn based is perfectly fine.
Here are my impressions of the game - I was about to record it in another video for the German audience and would have waited for the patch if there was another patch coming as the game description indicated.