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KoiChark

876
Posts
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A member registered Sep 02, 2019 · View creator page →

Creator of

Recent community posts

Yeah, the trickle of the colors really gets you though since 1 pixel separation will stop a match.

Thanks!

Ah that's an interesting idea! We will have to try that out. Thanks for the feedback!

Thanks for the feedback! We will look into it for sure.

Really neat concept! there were some bugs with the placement where the cards would disappear and placement felt slightly too restrictive.

The space floor was so beautiful. I was a little confused by the goal of the game.

This was super interesting, how did you do the cool ripped screen effect?  I think there was a bug or something because I would have a big timer left but then it would be red and I would not be able to use it.

Very hard haha maybe a little too much.... putting it vertically might help a bit and having speed adjustment for people just starting out. 

Cool idea with lots of potential!

It felt a little like I needed to adjust my route every round but then you do not get your money back for destroying your roads so it felt like I was getting punished for trying to get around the towers. I think there must have been some bug or something because it did not seem the wait the full time between rounds. 

Nice idea. It was a little easy to just rush down 1 lane and win. just put a death star and spam weak dudes. Maybe if the hearts were connected one to each lane it would be better?

Cool idea! It's interesting to think of helping the hero playing as the dungeon like this. Would be nice to have some animations for the hero

Great fun becoming an electrical yellow god :) It might be interesting if there was a unit type that threw balls at you. Maybe they could be deflected by attacks too.

Thanks!

Interesting idea! There is definitely room for different sorts of power moves. Thanks for the feedback.

Thanks!

Thanks for the feedback!

Thanks, lots of objects are always fun lol.

Thanks!

Thanks!

Thanks for the feedback! Audio probably needs work for sure. 

Thanks!

Agreed, thanks for the feedback!

thanks!

oooo very interesting, we will have to look into that. I had not even really considered how it would play on mobile. Thanks for the feedback!

Thanks for the feedback! I agree the audio is a little.. unbalanced haha..

This is such a neat effect! great job

Very nice polish, I love the idea and the game was pretty fun too. I wish it had ramped up faster and went on for a bit longer.

This was super fun! It is so hard to build up lol. I just barely lost but still had a good time anyways.

I initially thought this was way too hard, but then I figured out you could increase your money at the start and basically break it. It is fun to send a swarm of guys onto the field against the knights. Cool idea!

Lol this is pretty cool. It feels nice to have so much control of the field.

Wow! This was super cool! I loved the idea and the simple sprites fit well. It was great to have everyone bunch up chasing me before turning on them and tearing through all of them.

Cool take on the theme! It was fun to frantically try to stop the houses from replicating lol. The addition of different type matching also made it more engaging.

Cool idea for the theme! The cat felt very floaty and hard to control. Maybe that is on purpose?

Thanks!

I like all the polish. The idea is really cool too. 

One thing I kept accidentally doing was hitting the 'R' key and restarting. Maybe some popup saying "are you sure" or changing the 'E' key to something else further away.

Thanks! I was actually surprised at how engaging/distracting it was playtesting it haha.

Thanks!

Fun! LOL at that last level. The concept was presented well.

Such a cool idea and executed really well! I was really kicking myself on some of the choices I made in the earlier versions haha.

Hard initially but really patience and timing are everything. Great polish as always.