hey AGGRo, thanx for the review.
another tester also told me the same thing about snake being hard to control:
so im looking at rigging up an on-screen joystick as well.
and haha, ye,
Rogue is rather stiff at the moment.
The movement of the final game uses another code which makes it easier to animate:
this part was just to test the procedural dungeon generation.
so far it's behaving as intented,although i'd like to have a more traditional style of shadow casting/obscuring.
And there was indeed sound but it might have been to low.
the next update should have "Options => Sound" incorporated.