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kinggra1

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A member registered Apr 21, 2020 · View creator page →

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Appreciate the feedback! And the RMB suggestion is excellent, thank you! Added movement locking for keyboard and controller, but not for mouse 😲

Agreed, I wish I could have gotten them feeling a bit easier to use. I also should have picked a slower song :D

Thanks! It was my first time trying to make pixelart so I'm glad it came across well :D

Agreed that the controls are not too clear... Everyone I had playtest it had previously played Crypt of the Necrodancer, so I didn't think to add in as much explanation/feedback as I should have :)

That makes a lot of sense! I thought I noticed them taking out a bigger radius :)

Really really enjoyed this entry. Seriously well done- simple concept but so well executed, and perfectly in theme. Double balls at the end made a really significant, but still manageable challenge! Awesome job

Even with the dangly physics it's still easier than a normal claw machine :D

Nice entry! I think I got 5 into the green bin, but I'm not sure if I won or not

Scary atmosphere! I had quite a bit of trouble picking up and using the key in the first level/room, but after that I was able to play through much of it

Definitely one of my favorites I've played this jam. I love both of these games, and it's an interesting twist on PvZ to have to move around to collect everything instead of just clicking/tapping!

Fun twist, we're going left of course we're the bad guys! Nice job :) I think when I died and restarted a second copy of the music started playing haha. 

I love breakout, and having the ground breaking away too was a fun twist! I got messed up by the "new high score" screen popping up in the middle of playing (bug?), but I really enjoyed the game! Nice job :)

Nice submission, fun twist on snake and I really enjoyed dodging all of the different enemies! Reminded me of Geometry Wars with their current shapes :)

Also thanks for the link to Swarmlake, I'd never heard of that and it looks awesome!

Nice submission :) It would be nice to have a little indicator for when the yellow pellet powerup was going to run out! That got me killed a couple of times because I got greedy haha.

Can't quite make it through wave 4! It felt like the 1st gun was the most useful throughout

Wow, character customization and a tutorial in a jam game! Very rare :)

Really enjoyed the concept! I wish I had been able to pick up the disc and start the first throw for my team more, but my AI partner was so quick to pick it up haha

Great job with the polish! It's like Space Invaders but with more bullethell. It did feel a bit odd that the enemies didn't scale along with me leveling, so the difficulty curve felt inverted (most challenge was at the beginning before leveling up). Really fun!

I love 1942! Good choice :)

I enjoy the high score set at the top, made it feel extra authentic (and I really wanted to beat it...)

Sometimes a bit surprised by planes coming in so quickly and hitting for it being the first level, but I definitely had fun!

Neat twist on the theme :) I love management sims- awesome work on your first jam entry! Took me a little while to realize I had to run around and do the repairs myself, I kept clicking haha

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Fun control scheme once I got the hang of acceleration! I got up to 92 but then the next target was placed somewhere inaccessible. That's a pretty non-trivial problem to solve for a 3 hour jam though, nice work!

Aaaabsolutely agreed. Definitely creates the wrong type of randomized punishment with no real positive when it's your last boi

Fun gameplay loop! The lasers felt a bit impossible sometimes, I'm guessing just due to random chance? Really clear audio/visual indicators on the laser charge-up and saws flying in- nice work!

Agreed on the necrodancer comment, I'd love to see more games like this in a "rhythm-dungeon" genre :)

REALLY fun exercise. Thanks for adding in the description of your rules notation on the project page. I think the only point of confusion for me was not knowing how large the color state alphabet was at the beginning of each level, took me a  little while to realize I had access to green. The last level was a very satisfying solve :)

Clever concept :D Thanks for the explanation on double-tapping space in the description. Seems like it would be a really neat idea to explore with some additional commands/features!

Agreed on the asteroids, without much balancing work I think they mostly just serve the purpose of ensuring you don't build a mega-massive cluster all at once. Not sure if I would keep them long-term or try to find a more compelling 'antagonist'.

Yes! They're part of a cellular automaton updating 10x per second. Iteration order is randomized so that they're not always moving in a single block, and there's a 5% chance for any given bot to move in a random direction each update, regardless of input. Glad you liked it!

One of my favorite games of the jam. Excellent little interactive instruction intro to put things together piece by piece. This is so well polished and really fun to play!

Super cute and fun! Great exploration of different variations on a simple mechanic (pick thing up).

Makes me sad when Zoey jumps off and lands on spikes and I can't rescue her D:

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Woooah very high jumping! I feel off of the litter island the first time after collecting everything and had to do it again :P

Really nice work for a single day project! 

I ran into a similar issue and realized that the litter had to be towards the top part of the screen, when it was in the middle the clicks wouldn't register. May be helpful to add a crosshair target or something like that?

Was a bit overwhelmed by the overall UI at first, trying to figure out the numbers and different ways to navigate around, but definitely a fun concept past the learning curve!

I didn't read the instructions first and was momentarily terrified when the munchy first appeared and tried to shoot it before anything else showed up :D

Lots of nice juice, certainly felt very impactful to shoot/hit things!

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Incredibly cute art style, and so consistently executed right down to the cookie title :)  Loved the experience

Really nice execution on the minimal color palette challenge! Agreed with some other below that you use it really well to bubble your intention right up to the surface of the players attention

kind of a glass half-full glass half-empty thing suppose, interesting to see the different interpretations for how everyday activities can swing both directions :)

"Morality simulator" excellent genre :)

Really like the Post Effects processing for the stress levels- SUPER strong that the effect was building without being so intrusive that I couldn't focus on what was happening around the character

This is absolutely delightful :)

Troubleshooting for anyone else who comes here: Everything you can craft can be made in the Forge on the left side of the screen!

Definitely agree some interactive region defintion would have been a huge help and that was the next thing on the TODO list when  we cut to build/submit. Appreciate your thoughts :)