i meant the other person who's being mean for no reason...
Kimera Royal
Creator of
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I came here from Jon Stone's article and I have to say, I absolutely love the sense of humour in this game. What an amazingly light hearted take on adapting poetry into gameplay. The music is great too, the sampling is simple but successful.
Thank you so much for playing and commenting! Loving the experience of playing if not loving the games themselves is a really nice takeaway - I definitely wanted to make something where maybe you only play it for 10-20 minutes but feel like you actually got something out of the experience.
Your writing on the individual games is all really nice to hear. I don't have much to say to any of them, but I will make sure to keep making games! ☆
Thanks! The SNES was actually very similar to the GBA and DS in a lot of ways - though obviously by the time the DS came out about a decade and a half had passed so even a relatively cheap handheld could have a bit more audio fidelity and working memory. The DS actually had two CPUs - one of those is basically just the one CPU the GBA used except even faster, and usually dedicated entirely to playing music and SFX! But yeah to get back on topic, the way sound was stored and played back was very very similar, so really good observation!
That intro is really cool - ominous and vast, but not threatening. Feels a lot like the emotions Minecraft first gives off before you get to know it and it's this huge, mysterious, otherworldly game. The whole song carries that vastness with it. All of that going into the huge buildup that's immediately reduced to nothing, before the song then becomes a little more inviting and familiar. What you were going for lands hits perfectly. Great work!
The first track here is really exciting, captures the energy really well. Tubelectric has a really fun atmosphere that I found myself getting lost in, very good use of filtering and layering. Boss sets a good stage, just like the first track, and really feels like it'd be the backdrop to a challenging fight. Solid work!
Storm King is very menacing, I love the timbres you chose for this one, and the way it ebbs and flows in intensity throughout the piece.
Flamelurker feels like a great way to expand on that intensity, it almost feels like a march towards certain death. The glitchy stuttering really adds to the feeling of something being wrong and is a great way to crescendo the piece without adding even more aggressive instrumentation on top.
Maiden Astraea is pretty much the opposite - it's a really nice break from the chaos, and really beautiful without sacrificing the interesting texture palette you've chosen.
Penetrator feels threatening without feeling like it's retreading territory you already covered with the other pieces. I really like the way it links into the previous track by using the stuttering to work as a through line even though they're otherwise quite different.
Maiden in Black is a wonderful way to end off this cover. I love how droning and melancholic it is. This one really feels like something you could hear in Portal 2 (or FEZ near the end), it's fantastically ambient and inhuman.
Really great work! I absolutely loved everything you made here.
Hi there, thanks for the thoughts!!! I definitely think maybe the questions could be a little hard to understand if you're not a native speaker (they do also purposefully have weird grammar), so I'm sorry about that! Also, I just released the new patch so hopefully it should be a bit clearer what you're meant to do.
This build unfortunately has a bug that means it's impossible to beat Level 3 :( Sorry! It's not the rules to update the game (and I actually couldn't even if I wanted to...) but I do have an updated version of the game that I can make available when I figure out what the best way to do that would be