Thank you for the feedback! In true game jam spirit, the levels were made in quite a rush and we didn't have much time left to test them properly, so I can definitely see where you're coming from. I'm glad you still found some fun with the game, thank you for playing :)
kekis
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Thank you very much for the feedback and video! I see now from this and a bunch of other comments that the beginning of the game is very unclear. Just to clarify, you did not miss anything and were not supposed to have the hookshot yet, and the large missiles were a part of defeating the first boss, as you had to guide them to the top of the arena. You even did damage to it once on your first playthrough but I see that we did not add enough feedback for that to be apparent.
I can also see that the base player movement is lacking, I thought that it wouldn't be that big of an issue once the players unlock the hookshot but because of that, I guess a good chunk of them never got that far to begin with. But that is how it goes with these things sometimes haha.
If you would like to take a second look at it at some point, I would recommend downloading the fixed version, as it is the same as the original submission version but it fixes a couple of major issues related to performance. I kept the original version up as I felt it was against the game jam spirit to remove it completely.
Regardless, thank you for taking the time to play and record your playthrough of this game, and a bunch of other games here! It has been helpful and I am sure it has been helpful for other developers as well!
Thank you for the feedback, I am glad that you liked the direction that we went with for this game! I agree that the ground movement is a bit janky, that is a definitely a thing that I am looking to improve sometime. The issue with the first boss was also a really simple thing that I already fixed, but it was after the uploads were locked so I couldn't update the page, but that is how it is sometimes with these things haha.
Regardless, I am glad you enjoyed the game!
That's how it usually goes, a mechanic you think is pretty obvious and then you realize that "Hmm, this is actually incredibly cryptic, how is anyone actually supposed to figure this out" haha. I guess that also happened with the boss in our game. If you are still interested in playing, you are supposed to guide the large missiles it shoots out to the large things above the boss to make them fall on it until it dies :)
Hello! Fun game, I would say first of all that the style of trying to replicate NES games was executed well here, I really liked the crunched up quack sound effect for example. The visuals also worked well here and although I personally find chiptune music to be a bit annoying in general, considering the limits you had to abide by, it worked pretty well here.
Some critiques I would have however are that the game itself felt pretty unresponsive. The basic movement feels good, but the base attack takes a bit too long to do for my liking and it was hard to tell when the enemies were actually dead. It also took a while to figure out that I had to attack the first lever to progress in the level, and after that I couldn't figure out where I was supposed to go so I stopped playing after that.
Otherwise, I think the concept is pretty fun and I really like the idea of a duck-themed metroidvania and to the scope of the jam, I would say it was done pretty well. Nice entry!
Hello! Nice game, although I don't know if I got very far, I would say I enjoyed playing your entry. The first thing I noticed was that the game kept crashing every time I touched an enemy, but hey, I guess that's one way to do a death mechanic. I also thought the dialogue was pretty fun and I enjoyed the section where you have to climb the wall using the bubble and the rock, although I didn't find if there was any other use for it.
I also got softlocked a couple of times at the bottom of the map(?) where the only way forward was through a tight corridor with an enemy and some spikes in the ceiling, and my jump was not high enough to get out of there, so the only way out was death.
A couple of other critiques I would have are that I really did not have any idea where I was supposed to go in the game, so some direction in that would be great and although the controls felt pretty good otherwise, jumping out of water felt pretty clunky and the jumping and gravity are a bit too fast for my liking when you are out of water. A minor nitpick I also have is that the sound in the section with lots of bubbles can get quite loud.
Regardless, the game was fun enough for me to keep trying after a couple of deaths and I thought the pixel art and animations were good and the double-oxygen meter mechanic was unique and has potential if expanded upon. Maybe it could work if the gameplay was more different when out of water versus in water?
Anyways, nice entry!
Pretty fun game. I really liked the presentation and the little name cards that appeared before the fights were a good touch. The controls felt solid and the boss fights were pretty fun, but I never got to finish the game, because in the Nick boss fight the boss just kind of clipped out of the arena and the game was locked in repeating the same line of dialogue.
Thank you for the feedback! We did take a lot of inspiration from Portal, it is a pretty great game after all.
The boss fight was done in a bit of a rush, and it seems at some point the hands got accidentally reversed, so whenever you would be on the right, the hand on the left would try to attack you. Unfortunately we didn't catch it during development amid all the chaos of game jams.
Regardless, glad you liked the game!
Thanks for the feedback! I checked out the stream, and the criticism was fair.
The steering wasn't originally meant to be the main challenge of the game and we were planning to implement police cars and other stuff that you would have to avoid, as well as some item pickups that would give the player greater control of the car. At the end we couldn't get those in due to time restraints and the development being a bit of a mess, which also caused some other problems with the game, such as the inconsistent art.
Regardless, the game jam was pretty fun and thank you for playing the game on stream!
Thanks for the feedback! You are right about the art, the development of this was a bit of a mess, so some of the art ended up being made by me last minute. I also designed the car steering with intent of it sort of feeling like trying to ride a wild animal, but judging from this and other comments, I definitely could have executed that better. Glad you enjoyed the game! (or at least some of it)