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KamikaziDev

292
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4
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2
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6
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A member registered Jul 08, 2022 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you!

Thank you! Very good points on the end screen and high score setup, will definitely have to do that if I end up doing a post-jam update. Also, massive props for playing all the games and doing in-depth feedback, it is much appreciated!

Thank you! And yes, that's what it was based on :)

Thank you! Good idea for the score feature, will take that into account!

Thank you! The menu was kind of a "why not" thing so I'm glad it's cool!

Thank you!

(and no problem for the help during the jam :D)

Good polish, and interesting game. Super juicy and fun. My only complaint would be that it was hard to see when I had to move to avoid the Killer Shapes spawning on me.

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Managed to get the WebGL to work with some really strange window finagling. 

Game was a bit difficult, it felt like a lot of enemies would instantly hit me upon me hitting them (which is probably just my skill issue) and the non-regenerating health was brutal. Super fun, the story is a nice touch and the graphics are really good. Very well polished, even if some of the effects are a bit too much on the eyes.

Thank you!

I'm confused on how to play. I can hover over items and get their descriptions but nothing else.

Very unique. Interesting gameplay, clever concept. I did initially struggle to figure out what exactly to do, but got it pretty quickly. The sounds were a bit harsh, although they sounded like they were stuttering so that's probably on my end. The art looks good, and I'm amazed at how in-depth your difficulty settings are.

The jam already closed, it was a 3-day jam. The 7 days is the voting period on the entries!

Thank you! You made great use of juice yourself :D

Thank you!

Thank you! My high score is somewhere like 21, so 17's pretty good!

Thank you!

Very fun! The focus required was intense in a good way, and the characters moving around was a nice touch. The artstyle looks good, and the adaptive music really adds to the flowstate. My only suggestion would be to make the instructions for each category more central.

Reminds me of an old minigame from New Super Mario Bros on the DS!

You have that keybind on your game too? :O

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AHH! That makes a lot more sense. Thank you!

Edit: Thank you for telling me that! The gameplay was super fun :D

Very smooth, clean, and fun. The multitasking aspect was fun and difficult, and there was a lot of polish. The music did get slightly annoying, but the rest of the game was very enjoyable.

Very fun, a neat physics-based Tetris. The game felt good, I would just change the hard drop to a much faster or true hard drop (instant), and maybe increase the fall velocity (or maybe ramp that up as the game goes on?) I love the crayon art style and the game was very satisfying.

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The SFX is definitely one of the most charming parts, it both fits the style and is super funny at the same time. The gameplay seems simple enough being a platformer, however I could not figure out how to fill up the outline with the triangles  I collected.

Thank you!

Thank you! Definitely going to keep the HUD thing in mind, that's a good idea for how to display that. Noted!

Thank you! Add more colour as in more color options that the game picks from?

Short and sweet, but fun! My only thing would be to allow you to hold down movement directions.

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It is in fact beatable! Amazingly polished, felt super good to play. My only complaint would be the balancing, the game was very difficult round one even using the towers but by round five the player got strong enough to clear the enemies unaided. However that's very minor (and if anything is fun in its own way), the game feels wonderful.

Also, the faces are a nice touch.

Oddly fun. I could probably play this for hours. The graphics are nice, there's a fair amount of juice, overall super nice to play!

Very very fun, definitely a head-scratcher for many puzzles. The levels were really well designed, and always had that beautiful a-ha moment.

The water is animated :D

Lots of fun! The graphics and style were very pretty, and the controls felt good. Was a good difficulty level!

Time: 11 minutes

Very very fun, incredibly difficult, and well executed. It's really really good.

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Super fun! The gameplay was satisfying and the juice was well done. I have basically no critiques, except that the SFX was a bit sharp on the ears and there was a minor graphical issue with the first laser in the second level. Those are all super minor though! Very good game!

Super fun. The graphics are very pretty, the gameplay loop is satisfying,  the story was a nice touch. My only critiques would be to add a function to skip dialogue (when retrying a level) and to probably add a pity system to the dice rng (I lost 50 health to ten very unlucky rolls in a row).

On the polish side of things, looks good! Adding a bit more punchiness/juice would be good but the game feels really good as-is!

Amazingly polished little rage game.

Your game was amazing! I had a lot of fun battling a friend! (btw triangle on top)

Your game was amazing! I had a lot of fun battling a friend! (btw triangle on top)


https://itch.io/jam/icojam-2023/rate/2197273

Wait, adaptive music? That's pretty spectacular for a jam period!

Upon replaying the game, I realized that the "annoying music" was in-fact the goblins grunting, I was just killing them rhythmically. Oops.

Very fun! Reminds me of celeste! I kind of wish that jump was W/Up Arrow rather than space though.

Amazing artstle.