Looking for predetermined pattern, insted of the usual blocks of the same sort, is an unexpected twist. I also adore the catchy visuals end colorful music.
I'll most likely be coming back to play more of this later.
Jordgubben
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Thank you for playing our game!
Technical rant:
As for final file size I don't think we did anything special, or at leas not intentionally (from what I can recall). Our artists and level designers worked a lot with small reusable assets, but this was mainly due to the (relatively) small team and short schedule.
As someone who lost a parent at a relatively early age (although not as young as the heroine of this story I) can really relate to her experience. The way other people treat her, the way she feels, the way everything grinds to a halt for a while. But then you gradually find life again, even if nothing is ever like it used to.
Yes, I'd like to make at least one post-jam version with improvements like the once you mention.
One thing I've been thinking about is moving the camera slightly depending on who's talking. It might make the scenes less stiff without being to much work. It might also be nausea inducing thou, so it could prove to be a horrible idea.
Thank you for the kind words about the art. It is indeed drawn by hand, on paper, with just a small amount of import editing in Krita (contrast, image splitting, alpha channel etc.).
I'm trying to find ways to make games for computers, while my self spending less time in front of computers. Drawing by hand is an important part of that.
Than you for paying. Pardon the late reply.
The narrative is placed on the side to let the player read more text at once. This way it's easier to see how the conversation fits together, which hopefully makes things less confusing. I think I I got the idea from 'Disco Elysium', which uses a similar layout.
Resource managers with story is a favourite genre of mine. What I like with this one is the gritty photography art style, the darker tone and that you can either chose to focus on fewer missions or spread out. I also like that (at least some) of the options I missed out on where visible; it makes it clear that my choices have impact.
It may be a bit problematic that all the "muscle" are male and all the "brains" are female (as far as I got), but it is organized crime on the other hand so I'm guessing their workplace does not have a gender equality plan. 😉
Unfortunately the game crashed on me a bit into the 2nd act. I need to get on with other entries while the voting is still going on, but I'm hoping to get back to this one later.
I'm not sure why I enjoy games where you get to toss infants so much. Perhaps it's natures way of telling me its time to have some children of my own.
It's a clever trick to make a 'single level' game for your first jam. There must have gone a lot of polish into this because it shows. The graphics and audio blend well with the general goofy tone of the game. GG.
Having multiple steps on charters before swapping is a smart way to expand the "rouglike" arrow-controls beyond a single avatar. Graphics and audio are both top notch. Actually having a save function in jam game is an appreciated rarity.
I struggled a bit to guess who I was control moment; this lead to a number of unintentional sidesteps back and forth. A bar on the left depicting turn order would therefore be highly appreciated.
Although the controls are in need of polish there is definitely a potential gem here.
One thing I like is that you get to figure our the quirks of the different characters on your own, rather than having an info box tell you.
Clicking the blobs while they're air born seems to require a bit more eye coordination than I can muster, so I did not manage to get very far. Perhaps there could be a slow-motion option?
Although the controls are in need of polish there is definitely a potential gem here.
One thing I like is that you get to figure our the quirks of the different characters on your own, rather than having an info box tell you.
Clicking the blobs while they're air born seems to require a bit more eye coordination than I can muster, so I did not manage to get very far. Perhaps there could be a slow-motion option?
I struggled a bit to understand how to play this at first. Once I learned that kids must be placed in the lower section of the screen 't gradually became one of my favourites so far.
If I had to change anything I'd prefer to hold the mouse button to activate the wedding bell. The rapid clicking is a bit straining and that prevents me from playing the game more.
I struggled a bit to understand how to play this at first. Once I learned that kids must be placed in the lower section of the screen 't gradually became one of my favourites so far.
If I had to change anything I'd prefer to hold the mouse button to activate the wedding bell. The rapid clicking is a bit straining and that prevents me from playing the game more.