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joespacio

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A member registered Oct 04, 2016 · View creator page →

Creator of

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Thanks! I've been getting reports of this problem, so I just patched in Mouse Sensitivity controls. Let me know if this helps. 

I've been troubleshooting the firefox issues and I think I've gotten them all straightened out. Let me know if you have any more problems on firefox! And thanks for the heads up!

Thanks for playing! It was fun watching you run through the game and also find some bugs that I had missed.

I'm glad you liked it, Thank you! And thanks for the feedback. Ill try to put out a build that fixes those typos. I was also experimenting with an alternate mouse control scheme where you have to be less precise with the cursor movement. 

This was awesome. I really dig the black and white style. Good work!

Thank you for the feedback. I'll look into tweaking the colors and make the floors more distinct from one another if I ever get around to doing a post-jam build. 

The pixel art is really well done. Very fun, but also very difficult.

Really solid visuals and overall asthetic. I like the main mechanic but it can be difficult to gauge how slow my drill will be move based on just how long I hold the button. 

I really dig the aesthetic and the game feel. Throwing the axe is really satisfying. One thing that would be nice is a bit more clarity at the start. It took me a while to understand what was going on necessarily, especially when it came to how to pass through each room (it took a bit to figure out I had to kill all the enemies in the room). I would have liked a bit more visibility around my character, especially after I throw the axe, just so I can still get a bit of my surroundings, but I understand that was part of the challenge. Overall though solid job. 

Thank you!

Thank you! I'm glad you liked it

I am working on a Unity web game, and I am trying to set up a simple leaderboard system. I am currently using an external server (dreamlo) to access highscore data, and it seems to work when I run it on my machine. However, when I upload it to itch.io, it cannot access the server. Is there a way to get this to work, or if accessing an external server from a webgame not supported by itch.io?

Oh. it was probably because I was using my keyboard then.

This has really good game feel. Nice work!

Solid work! It's a simple, but addictive. One problem I encountered was that the controls were messed up on my computer. Instead of jump and slash being tied to a and x, it was q and z, which was a bit awkward. I also recommend allowing a full screen mode

This is so great! I love the concept and the lowpoly/pixelly artstyle is awesome.

One recommendation for a post-jam build would be to make global leaderboards. 

Nice game with a neat concept. The controls could be a little bit tighter (specifically with the combat) but its super good for a jam game, especially since this is your first one. Good work!

What's the problem?

Thank you. I'm glad you enjoyed it!


https://retrospecter.itch.io/phase

Phase is a little puzzle game I originally made for Ludum Dare 37, and have been polishing up since then. It's a short spacial puzzle game that has you jumping between different dimensions to eventually get out of your room. Hope you guys enjoy and any feedback is welcome.

http://imgur.com/6uxq302