revisited this after I first played a year ago. Really like all the progress and it feels much more complete now.
Jesus3
Recent community posts
Really liked this!
For people interested in hints, I made one for each level.
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1. Press space to place items on the tile in front of you.
2. Adventurers are interested in swords.
3. Where can you place the sword to distract both adventurers?
4. One item is hindering you. Fine a way to get rid of it without sabotaging yourself.
5. Adventurers are afraid of skulls.
6. Wizards couldn't care less about swords, but skulls still scare them.
7. You can place scrolls on tables in this level. Not in other ones, just this one for some reason.
8. Everyone loves the yellow stuff. I'll just call it corn.
9. One of your items is useless. Wizards can see through their own ice walls.
10. Being stabbed hurts.
11. The adventurers value corn over their own lives.
12. Wizards can trigger buttons with their ice spells. The skull does not need to be used.
13. Level 1 again, but larger.
14. The first two items should be used for the wizard and the first adventurer. The last 2 items should be used on the adventurer near the exit.
15. Adventurers can stand on buttons.
16. Level 1 again, but more intense.
17. I got teleported to the next level on a random move here. No idea what happened so I didn't get the chance to solve this one lol.
18. The skull is only useful for holding down a button.
19. The timing is precise but you can place the scroll on the button right when you turn around. I assume this was not the intended solution so if you find it, let me know!
the game is fun, but I've been stuck for over an hour on level 4 (the one with a green power source and a yellow power source but 2 yellow outlets) because there is an open line with the green power source. The tutorial didn't really explain what those were or how to solve them, so I'm at a complete roadblock. I'm giving up on it for now since I have absolutely no idea what to do from here. I don't think I understand the goal of that level at all or what the green power source is used for there.
I dislike the feature where you need to spin tiles around multiple times sometimes for the power to connect, but that might be a bug.
Besides those problems though, the game has been a really fun puzzle, and really difficult at that. I don't at all mean to come off as rude here, I'm just completely stuck and confused. It is a good game.
I've found that I get that error whenever the villager confronts me about dealing rats and I respond with anything other than beg. I also found a small glitch where at the round table, you sell a sword and shield for 100 but you don't receive the money. Apart from these minor glitches though, this game is great.
I played it and was having fun but I got this error after a while:
Error
events/villagerConfrontation.lua:33: attempt to compare nil with number
Traceback
events/villagerConfrontation.lua:33: in function 'effect'
///coin.lua:61: in function 'mousereleased'
sections/game.lua:56: in function 'mousereleased'
main.lua:50: in function <main.lua:48>
[C]: in function 'xpcall'
Great game, but sometimes I would start a new round after dying and spawn right on top of some adventurers, or so close that I would get hit before I could move.
Either way, I would lose 1-2 hearts immediately. if that happened before I got promoted, it is better to just restart the game than try to play it out.
It happened maybe 5% of the time, but it made the game pretty difficult in a way that felt unfair. Kind of luck based difficulty.
5 stars anyway, because the game was great and it only was a small problem.