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Jazz Man

21
Posts
A member registered Jul 26, 2024 · View creator page →

Creator of

Recent community posts

The art style in your game is very cute. I wish there was more I could do. I thought the tin foil hat was pretty funny though.

Nice puzzle design. This game turned out to be a lot harder than I had first thought. 

I really loved your game. The gameplay was really tough but, it was very satisfying to finally beat the game. The art was very polished and cute.  I feel like there are a lot of ways you can go about scaling up your structure.  The theme was really cool and I think  you guys implemented it really well.  10/10

The  puzzles are really nicely designed, they give you that oh now I get it moment. The art style is also really nice and polished.

Using the trees as a platformer challenge was really cool. At first I wasn't sure what to do after I broke the ice. The art was nice and I liked the if you fall you become a small idea.  I didn't see any mention that if you press 'p' you can switch between small and big.

I really like the art style in your game, it really pushes me to try and see what the next slime's stage is. The twist makes for I really different type of gameplay now that you have to almost defend your biggest number from being hit.

The concept and mechanics are pretty cool.  I like that it is challenging just to do simple tasks.  When moving left and right sometimes he moves a little too much and my steak fell through the floor. Overall, this was a pretty good game.

Thanks for playing! The UI definitely needs cleaning up if not a complete rehaul. If I had more time, music and sound is definitely something that I would have loved to add. 

Thank you for playing! I think that the hunger should go the other way too. The hunger was supposed to stay small, but there's a little, not so little, bug that causes it to go up very fast.

Thanks for playing! Yeah the naming piece is not a very intuitive menu. I wanted to kinda capture a tamagotchi feel, i'm glad it felt that way.

Thanks for playing my game! The menus and dialogue were put in at the last moment, so they don't really give you much information. 

I'm actually not sure why he didn't render right, I haven't that bug yet lol. 

I liked the gameplay, I think it was challenging but still doable. The gravity affects were cool and it when you reset was a nice touch.

I really like the art style for your game and your theme is cool. Sometimes it's pretty hard to get around the gost to change size, but overall it was pretty fun to play.

I really liked this game. The art was very cute and I liked the frog becomes big mechanic. There  are some tall hills where if you haven't eaten enough flies to become big you have to wait for some more to spawn. Overall, I think this game could be top 100.

I like how you can see how high you can go and how  high up you are. The idea of a leaderboard was pretty cool. The camera was a little weird at times and I climbed through the floor once, but the climbing mechanics felt pretty good.

I really liked the concept of your game. I would like to see more of this game and how it would progress. I think the simple art style fits the gameplay very well.

I really liked what you guys did at the end.  The game mechanics were pretty smooth and there was a lot of polish. Nice job with the voice acting. 

The art style of your game was very nice. The concept was pretty good and I think it makes for an interesting gameplay. I didn't know we had multiple hit points though.  I'm not sure if it's intended, but sometimes the bullets will collide and bounce off of each other.

I liked the concept of the game, a shrinking level. Those last levels were really hard though, some of the jumps were too precise.

This game was amazing! I really liked the puzzle design in your game.  The art style was cute and the slime's mechanics were very smooth. 10/10

I really liked the art style for this game.  Overall, the puzzles made a good use of the scaling idea.  The jumping  feels a little slow to me.