Fun cartoony adventure starring scuzzy bandmates. Good audio and voice acting. Some issues hamper overall enjoyment - random performance hitches and hitboxes during one segment are a little frustrating - but they don't detract from the absurd humor and shifting point of view.
Jaybee
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A thoroughly unpleasant game stylistically, one with a heavy atmosphere and themes of domestic abuse and drug abuse. But it's handled well and combined with some good voice acting really made me feel uncomfortable in several scenarios which I'm always interested in from the comfort of my desk. Stylistically reminds me of the old Human Entertainment games with its photo-sourced character sprites and low-poly 3D backgrounds. Pretty good if not exactly "fun" but that's what indie gaming is all about.
An affably funny period piece with a strong setting and more than a little influence from Golden Idol and Obra Dinn which is always a good thing. As a former salty sailor I felt more than a little like an incompetent detective gathering clues from chattering ninnies, noting the time, and solving literal puzzles grounded in the reality of 19th century sailing. I wish I could click to speed up dialog, the typewriter effect is perhaps a tad too slow (apologies if it was updated, I installed the game through the app) but this could be expanded to a full commercial release that would turn heads.
Thanks for the response. I will not compromise on the intro because it sets the mood and is meant to make the player go a little crazy themselves but I did add a visual indicator (in the form of a "days" counter) because it was a common belief it was bugging out which in a way "mission accomplished" but it loses nothing with the counter.
A mighty impressive first person adventure with stylistic chunky 2D art, audio design, and voice acting. I overlooked a few hotspots due to the overall lack of contrast but that can easily be tweaked on the back end. Really reminded me of Norco in how slick and stylish it is, I would play this as a full game!
A cute "lunch break" game where randomized encounters present choices that drain resources. With more flavor text and a variety of scenarios I can easily see this being spun off into a much deeper experience but what is here is very satisfying for a game jam game. Beat it in about 10 minutes, had a few close calls and stole a lot of candy.
An interesting spin on the top-down Zelda-like where every attack involves a little QTE. I'm more interested in the story behind the creation of the project where apparently a new dev worked on it every day with no direct collaboration and the fact that something playable and completable was created is not without merit. Some general polish issues persist - it's hard to tell what your hitbox is and sometimes enemies will just spawn directly in front of you (perhaps a result of Godot loading a new scene inappropriately) but a neat jam entry nonetheless.
I assure you this is 100% accurate to my childhood basement. The game’s theme is a recreation of my 90s nostalgia which is mixed in with my parents’ 70s nostalgia. A Betamax player in 1995 is not the best of things but I was a spoiled kid I will admit.
I do apologize for everyone salty over Bob Dole’s loss in 1996. Truly our nation’s greatest tragedy.