[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Iseeicy

75
Posts
3
Topics
209
Followers
26
Following
A member registered Aug 30, 2016 · View creator page →

Creator of

Recent community posts

No worries of course, donation is not necessary :)

OH - I FOUND THE PART IN THE DIALOG - I was literally talking about Chutes and Ladders.

I don't know. That whole ramble sequence is a blur to me - and on top of that, I recorded it a couple of months before release. I have no clue what games I was talking about other than "baby game" which was Death Stranding lmfao

It was! Thanks for playing :D

It's tru

The offline version is not tracked. The servers are no longer online as the jam has ended - so the offline version is basically an archive of what the server became :) 


Thank you for playing!

[ 66 DOWN ] is not even remotely in active development, although I wouldn't mind polishing it up into a cleaner experience if there's a want for it.

I'll try to get in contact, thanks for the heads up! I wouldn't have known that Wayne streamed it without this comment lol.

(1 edit)

The boulder & robot levels were my favorite for sure. Took a bit to beat the last one, though after switching from arrow keys to WASD I managed to do it first try!

mass died on Monday, June 22, 2020 at 9:25:00 am CST. Thank you mass Experiment Uptime-Monitoring Effort and Legacy Support Team for keeping it alive this long.

Feel free to post a link to it, I really appreciate it! I'd love to add it in as an official option although it probably won't happen for a hot minute.

Yes and no - it's a bug we've found but haven't patched. It's supposed to have a small cool down timer and reset but it appears that it never resets at all! The next patch we plan on putting out should have this fixed.

Good point! I've been seeing people struggling with this, definitely will get patched in the next version.

Nevermind I seem to have figured it out. The build is 64-bit - it just didn't have execute permissions for some reason. Mass 1.1b MacOSX should work :)

Do you have a discord or twitter we can talk on to figure this out?

That's strange, it should be universal between the two from my understanding. I'll look into it right now, sorry you cant get in!!

Uhhh I don't see why not. You'd just need to start a new game and get all the sigils. Timer would probably end upon clicking the final painting.

There's a new version that's been in development for a little while that makes the environments feel a little more interweaved but I likely won't get around to releasing it for a while still... 


I'm glad you enjoyed the game :)

💛

Hey there,

I'm trying to use this to create some experimental effects and would love a way to use a rendertexture as a texture source - is there any way to do this currently?

🛏️

first

Do you have an email / discord / twitter that we can DM on?

yeet

You can exit the computer by hitting the exit button in the computer's UI, but I intentionally lock the player in place during the echo loading sequence as to not cause any bugs (A quick solution to a potentially big problem).

Also, the reason that there's no multi-note polyphony is because clients would run into performance issues about 3x quicker. I would need to have 3 audio sources on a player instead of just once, which would not scale very well if you have upwards of 100 echoes.

Thank you for the feedback though! If I can find a way to get multi-note polyphony without destroying the game's framerate down the line, I totally will!

It's totally worth checking it out now, the atmosphere is way different.

LOL, thanks for playing :)

Wow, I guess the load times are period accurate for 1993 then lmao

Thanks for playing, that's the exact vibe I was shooting for!

Yeah, still trying to figure out the best way to go about sending the echoes. They're not particularly big, I'm just using a super weird way to send them through Unity's Networking API.

Also yeah, I based the echo code off of what I wrote for You Played Yourself :)

Thanks for playing!

Very fun. The music, animation, and gameplay was all super solid. I like how the level design drives the player movement to build on the song by grabbing coins, which in turn plays a bass noise.

Awesome work!

1) The echo does save the entire time! Your first echo is 253 KB, and your second one is just under a Megabyte
2) Your past self does NOT get overwritten. That means that there are two of you running around right now :)

Ah, gotcha, sounds like a pain!

(1 edit)

Awesome game. Figuring out how the game worked was pretty smooth and the music you make along the way is equally so!!

? I don't know why the others are saying that the sound was jarring, I found the whole experience pretty relaxing. Especially once it got to a point where I could navigate with my eyes closed, just by tapping in time with the music.

Super cool. Took a few tries to get the hang of it, but once I did it was pretty fun :D

Can't wait to see new levels!

Great job on this. The music is pretty great, and the menu is nice and clean. That said, the timing on the notes does feel a bit late. With some tweaking it could feel much tighter.

Cool little concept, could be very fun if fleshed out into a full game.

There is currently not a limit as the only limiting factor on the number of players is the game's load time and the user's computer. Before releasing I tested it with 600  duplicated past players running around and beside the long load time, the game ran at around 40 fps.

I don't expect this to hit 600 users anytime soon but if it does then I can manually reset it I suppose haha

Oh for sure. Better too easy than way to hard!

The rap UI doesn't seem to scale correctly on my 1600x900 monitor :(