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Ilya Damyan

239
Posts
3
Topics
11
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8
Following
A member registered Jun 30, 2022 · View creator page →

Creator of

Recent community posts

Thank you! 96 hour it's a lot of time - it alows me to sleep each night, even with the 1st day being screwed up by canceled concept

Thanks a lot :)

Wow! This is a very innovative puzzle, great work!

I did not complete the game the way you intended)) I still did not understand how to use the backpack and I did not need 3 stones with me

Instead, I used the key as a bridge, took the house with me, came with it to the point where I was stuck and opened it by pulling the key out of the water

The most stylish thing in the game seems to me to be the menu))

I like platformers with moving obstacles - in this case bullets

The game is quite dynamic and immediately throws the player into battle, without a long introduction, also the game is quickly completed - which is good

Reducing the size of the hero does not seem to affect the gameplay, yes, visually the character is small, but it feels like the hitboxes and collisions are the same ... perhaps the player's speed and jump force should be changed depending on the size

I agree with other players that the bullet hitbox should be made smaller, now they hit in cases when it seems that they have not yet hit the player - I would also add a visual effect from injury or the effect of pushing the player to the side - everything that happens in the game should be juicy felt and understandable

The effect of collecting apples should also be made more tangible visually, the player rarely pays attention to the numbers at the top, it is important for him to convey the essence of what happened here and now and preferably through the visuals of the character

When the player loses, it is better to pause the game with the ability to press some button to restart, if we keep running it feels weird... the character is kind of died, right?

Anyway, thanks for the game, for the fact that it can be completed in a reasonable amount of time, and good luck in the future!

Thanks for playing! Yeah, let's test your game now :)

VERY cool game, sound and visuals!

Unfortunately, my game crashed when I lost

It was fun, I like the idea of the ball growing

In 5 minutes of gameplay I didn't really understand all the nuances of how to get a lot of points, but I liked the idea of "saving your ball" from bad ghosts

The game seemed endless to me, because it is quite easy to stay alive, though, most likely I was sacrificing a huge amount of points, just mindlessly destroying all the ghosts on the screen without paying attention

Good game, good job!

Thank you so much for such a detailed feedback! I'm glad you liked the concept

Great design, sounds and visuals!

Great job, I like turning little fishes into one big one

Among the disadvantages I would say that the game does not explain how the obstacles work - at first I thought that I had stumbled upon an impassable level and this was some kind of troll joke from the developers

Also the last level turned out to be too difficult for me

Thanks for the wonderful game, great job

The idea looks interesting - to combine a global space strategy with a shooter

Unfortunately, I was able to make only one flight - all other attempts to send my ship somewhere did not give any effect - I just click on all the planets, select different ships, try to make the flight path hit the planet - but the game does not allow me to fly at all

Also, the game does not explain in any way how to send ships correctly, my first flight was accidental, all other clicks did not lead to any result, which is a pity

The idea is funny and I had fun for a while, but I turned the game off after round 11.

Unfortunately, there is a lack of enemy variety - the waves seem monotonous, the only variety is achieved by changing the size of the sword, which makes it even more uncontrollable and increases the likelihood that the main character will start to mess back and forth after strange collisions with boxes and walls

Anyway, good entry! Congrats

I became TITANIC and won!!!

First of all, stop being so hard on yourself - I think your game page is a perfect example of how not to talk about your game.

- don't tell people not to play - then they definitely won't

- don't say that your game is boring - they'll believe you

Your game looks great and I played it because of the visuals and the desire to see all the boats. I like the colors, the light, the texture of the water, the coins.

I like that the boats are different sizes and are controlled differently.

For a complete set of "congratulate me, I made a decent project that can get good grades" you are missing only 2 things, each of which can be implemented in half an hour maximum:

1) find any free generic pirate music and run it in the background, find any free ambient "sound of the sea and the cry of seagulls" and turn it on in parallel with the music

2) after the inscription "You won" appears on the screen, show the player the TIME in which he was able to collect all the ships - you can also add the inscription at the bottom "the developer does this in ... x seconds"

That's it)) you already had everything ready - never despair and good luck to you in the future

I love your ships

Very funny idea and beautiful color palette!

I had fun - you did a good job))

But let me nitpick a little:

- there is no music on the start screen - it is sad and can make many leave at the start

- often houses or other objects block the car, being in the foreground and it is difficult to understand whether the mouse cursor is on the car or on the winding key in order to control it normally and get out of the situation

- the controls are very difficult and the car miraculously reaches the delivery location, it would be better if "successful delivery" was counted as simply entering the yellow circle, and not requiring you to arrive strictly at the door

A great example of what elegance is! With a small number of elements you managed to create a very interesting gameplay

I like everything - the aesthetics, the sounds and music, the idea of endlessly changing islands, the ship size changing along with its speed, I like that the player has to keep in mind where his steering wheel is pointing

I was upset by only one thing, which is very important in such games:

- when the player dies you need to make a death screen and show him his record, otherwise the player will not even know how many points he had, I would like to be able to send here a screenshot with my record (about 30 points), but I can't :(

Great example of elegancy

It would seem like a very simple idea, but how well and qualitatively it is implemented!

I like that it is not just a fight with a growing mass in the arena for a while, but there are full levels and tactics with turrets - great work!

Thank you for playing! I agree that difficulty balance isn't ideal

Thanks for playing! Great score - many people can't make a 1000 :)
My high-score is 4300 :D

Initially, I was put off by the large amount of text, but later the game sucked me in and I couldn't stop until I completed all the levels))

The sounds and music in the game are great, especially the MUSIC

It seems to me that the difficulty balance is ideal, which is rare in puzzles at game jams

As a small nitpick)) it's a pity that I never saw the conveyor belt in action and the animation of the production of canned fish - usually in games with a conveyor belt, the final reward is to see how what you built works

Looks funny and stylish

Unfortunately the game has no logical conclusion - some final count or something like that, I just took a screenshot and attached it in the comments

The idea sounds interesting, but the game looks broken and unplayable :(

None of the attack buttons work for me, also the music is annoying and the first thing I did was turn it off

An original solution to turn a top-down shooter into an escape from a living blot))

The beginning about the finger is a real plot twist))

Good work! The only thing I didn't understand well is the mechanism of the appearance of red cubes-walls and how best to use them, during the action phase, mouse clicks, as I understand it, do nothing

Have you heard of the board game "Kingdomino"?

It's a great idea to take this board game and add 25 new empty cells each time to expand your possessions!

The game looks high-quality and polished - the visuals are beautiful, very good work!

If I start to nitpick, I'll point out the following points:

- there is not enough sound when scoring points, give people dopamine)) I want to hear the coins ringing for my efforts

- in the store, the most useful items seem to be increasing the player's "hand" and increasing the number of discards - buying dominoes seems very random, it's hard for me to estimate how useful they will be to me and whether I will be able to use them

- you didn't tell the player that you can use the mouse wheel to move the camera - I found this by accident, but I could have just abandoned the game on the third round when a new piece of the field appeared outside the screen

The idea sounds interesting, but I was upset by 2 things:

1) the platform reacts very sharply to inputs, which makes it inconvenient to control

2) if you constantly tap the spacebar during the game, at some point you can simply break the game - for example, my ball hung in the air, began to pass through blocks and change the X coordinate depending on my control of the platform

I have never work with 3d... I'm scared of it

This is trully a little gem :)

It was a blast to play - good job!

Unfortunately this game is not a browser game so... it could get more attention othewise

I highly recommend make only browser games for jams - you are talented team and I wish more people would play your games

Cute little gem :)


I always recognize a hydralisk when I see one!

Thanks for this crazy and funny project - the scaling is done very epically

By the way, I also made an isometric snake for a game jam back in a day - you can look at my profile for the game "Frutti Snake", if you are interested)))

The only thing that upset me about your game is the strange ending, the crab seemed to die in space, but the game did not end

Geat entry!

The hero design is a funny parody of Blasphemous))

The idea of the game and its implementation are very cool - you guys are great!

Unfortunately, I couldn't finish it

I like the idea of a snake robot tower defense and diesel punk, but...

The goal of the game is unclear, enemies are strangely pulled under my snake and my guns do not attack them, it is unclear when I get a new element of the robot, there is no music...

Unfortunately, it is hard to enjoy the game now, you are great that you tried to do something original - the visuals of the game are its best side so far

Very good style and idea!
The game is quite harsh - I could hardly achieve that I had 3 turrets at the base at the same time
I basically couldn't buy the most expensive turret) so it's a luxury item
I like that the turrets need to be covered with blocks - that way they last longer
Clicking enemies, especially for a long time and a lot - is not very fun, your hand gets tired quickly
As soon as I managed to more or less survive and place 3-4 turrets, I didn't have time to enjoy the power, because THEY came... BOMBS - they appeared 2-3 in a row, shattering my dreams

I felt like I was in the movie Matrix 3... and my Zion fell

The idea is funny, I also like the sound of collecting pills
As for the gameplay:
- it is not clear when your strikes hits the enemy, and when the enemies strikes hit you, because of this it is difficult to understand how well or badly you fight and whether you need to change your strategy
- at some point the main character simply runs into double trash cans, with no way to jump over them - I do not understand what needs to be done and how to overcome them, I also tried to run the level without damage, collecting all the pills - this also did not help, the main character has no way to overcome the obstacle
- it is not clear whether the game has an ending and how to achieve it
In any case, congratulations on the fact that you managed to make a project for a jam!

Thanks for playing!!!

Thanks for playing! Yeah, bullet shadows is a good idea - thank you

Thanks for the feedback! I agree that the game now has a negative loop - this is on purpose, I wanted to conduct an experiment

From what we have now - this is an increase in tension, when you slowly lose your former power and fight for life like a microbe.

But I agree that a positive loop gives more positive emotions and it could have been implemented by increasing damage when you are a crumb or increasing the rate of fire

It was very cute. The puzzle itself is very easy... but in a good, meditative way

Thank for this sunny happy little beaver game
(The art is so charming - good job)

Thank you very much for the feedback! I agree, enemies should have less health, or the damage penalty should be less