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iliekpixels

78
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3
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A member registered Feb 04, 2014 · View creator page →

Creator of

Recent community posts

There's 3 different sets of sprites for "chubbyness"! They happen when you get to 150 and 250, but the first one is pretty subtle.

Probably my favorite game this jam so far, 5 stars across the board. Super simple but such a creative concept and so well executed. My only critique would be for the second part to not just 1:1 copy the moves you made and have some AI actually try to stop you, but very fun nonetheless.

Very unique movement system! Also very fun twist.

Very creative and fantastic style, but very hard to control, felt very random wether something would kill an enemy or not. Very good looking game though.

Fun concept, crazy polish for a 96 hour jam, felt a little unforgiving until I realized you can repair stuff in mid-air, which made things a lot easier.

Great game! Had the same problem as some other folks with the web version not working properly, but the windows build worked fine! Fun concept and fantastic atmosphere, 5/5 for style.

Fun game! Very simple but loved the physics-y "puzzles" that keep happening when trying to position the robots body in the right way to be able to grab onto the next ledge. Also fantastic sound effects!

5/5 for creativity, absolutely loved the concept. I feel like this could be expanded upon to make something really special. Reminded me a little of Outer Wilds, which is probably one of the biggest compliments I could give.

Really fun, super polished game. Only negative would be that if you push the green upgrade thingy out of your reach (by pushing a "divide" block into it and causing it to fly off-screen) upgrades no longer spawn for the rest of the game. Aside from that little bug, amazing stuff!

Very cool game! Thank god you put in an undo button, that made the whole thing a lot more enjoyable.

Fun concept, loved getting bigger and bigger groups of fish, but started to become  a bit laggier every time, close to unplayable when I got to the second pack of sharks.

Other than the performance issues, super cool game though! Felt very zen swimming around pushing trash. Fantastic effort for a 96 hour gamejam!

Nice concept! Double health bar is an interesting take on the theme. Very solid game already, would love to see this expanded upon!

Movement was a bit floaty, but I loved the idea that momentum would work against you when trying to grab onto a ledge when you're falling down, have to be really careful with where to go next. Teleporter was glitched at first (just sent me straight down again) but luckily the parts respawned and it worked the second time. RIP Hero <3

Very immersive! Controls felt a bit janky at first, didn't understand why I couldn't move forward and turn at the same time, but once I got the battery upgrade I finally got it. Honestly very impressive, enjoyed it a lot more than I thought I would when I saw the screenshots!

Fun and creative concept, didn't really understand how to walljump properly, seemed timing-based but just spamming the jump key seemed to work more consistently for me.

Artstyle was also great! Wish there was some more levels, but I was in the same boat as you running out of time so I feel your pain lol

He actually does! There's 3 different sets of sprites for "chubbyness"

Yeah, if I had more time I would've tweaked all of that some more and added some features like coyote time, but sadly I didn't have a lot of time this jam. Thank you for playing!

I got it from incompetech, it's called "Cottages" - if you filter "Feels" for Bright + Calming + Relaxed, it's one of the top results.

Funny take on the Chrome minigame, interesting mechanics - feels like it would play great on mobile. Fantastic artstyle, too!

Fun game, though hard as balls. Love the death/revival mechanic!

Super funny concept, great execution. Love the extra challenge of sparing the "innocents" to make it a little harder for yourself. Good stuff!

Interesting concept, super funny transformation, laughed my ass of the first time it happened. Great artstyle too!

Fun concept! Super hard though, though I guess that's kind of the point when playing as a helpless npc ;)

One of the best games I've played this jam (and I've played a lot) - fantastic work!

Started off pretty accurate, laughed out loud when the massive swarm of ships showed up. Fun concept, great execution!

Fun take on the theme, RIP to all the noble warriors I sent to their death to retreive my macguffins ;_;

Fun concept! The platforming is basic, but it works well. Great stuff!

Very funny and truly unique, nothing like any game I've played this jam. Great work!

Super simple, super fun, exceptional presentation. Fantastic submission!

Fantastic submission! Super fun, and I could see a full version of this selling like hotcakes. Ridiculous level of polish for a 48 hour jam game. Feels great, thanks in no small part to the fantastic sound design and simple but effective artstyle. Great stuff!

Cool concept! I guess the player can take it as far as they want - building a box around the player blocking them from all directions is easy, but not really satisfying. Would love some kind of scoring system that would rate you on the criteria mentioned! (Times blocked by wall/level filled/etc.)

Very fun still, and super impressive for only 24 hours!

As if life in the middle ages wasn't hard enough, my guy now also has to live with a crippling gambling addiction, poor soul.

Fun take on the theme!

Super creative concept! Loved the idea of having to try to break the game, that's a different kind of problem solving than your average puzzle game, great stuff!

Great game! Love the speed boost you get when grappling, makes timing the release feel super satisfying when it hits. Lovely artstyle too!

Super neat concept, feels like this could be turned into a full game with a bit of polish!

Clever use of the Jam's theme, but I can't seem to make it past 15 seconds lmao

Guess I need to play more Minecraft.

Had a small heart attack at the evil robot buzzing noise lol. Aside from that, fun little game!

Super creative puzzle game, never seen anything like it!

I especially loved the final level, super clever that you have to push the one block off with the other, and take it's place, took me a while to figure that one out.

Great stuff!

Fun game! Though I was relying a bit too much on trial and error for the various creatures/towers, would've loved a way to see what they did before I had to send my minions to certain doom:')

Creative take on the theme, the multitasking is fun, and it was a great idea to force the player to swap often by only having threats be visible to specific characters. Cute art style too!