There's 3 different sets of sprites for "chubbyness"! They happen when you get to 150 and 250, but the first one is pretty subtle.
iliekpixels
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Fun concept, loved getting bigger and bigger groups of fish, but started to become a bit laggier every time, close to unplayable when I got to the second pack of sharks.
Other than the performance issues, super cool game though! Felt very zen swimming around pushing trash. Fantastic effort for a 96 hour gamejam!
Movement was a bit floaty, but I loved the idea that momentum would work against you when trying to grab onto a ledge when you're falling down, have to be really careful with where to go next. Teleporter was glitched at first (just sent me straight down again) but luckily the parts respawned and it worked the second time. RIP Hero <3
Fun and creative concept, didn't really understand how to walljump properly, seemed timing-based but just spamming the jump key seemed to work more consistently for me.
Artstyle was also great! Wish there was some more levels, but I was in the same boat as you running out of time so I feel your pain lol
Cool concept! I guess the player can take it as far as they want - building a box around the player blocking them from all directions is easy, but not really satisfying. Would love some kind of scoring system that would rate you on the criteria mentioned! (Times blocked by wall/level filled/etc.)
Very fun still, and super impressive for only 24 hours!