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Humane Tiger

884
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A member registered Jun 02, 2021 · View creator page →

Creator of

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The ring is one of the evidences to solve the case at the end of game. Have you found the security cam footage? If not, send another assistant to the Jewelry store to get it. It gives you two hints leading to the end of game (a button "Solve the case" will appear top of the screen when the case can be solved).

It's beautiful. What game jam was it? Think I saw one with an Otter theme lately? Was your art used in that jam to create a game?

Alright - now it works :-) For your first game this is really good! The walking & running mechanic is well done, sound effects, the integration of all the assets - and even a small intro. Good job! I found myself constantly running, wished this would be the default speed (it would save me from pressing shift key all the time). The boomerang is very helpful to get rid of all these pesky attackers. When I played the horn, though, I  died after that.

Thank  you for your kind and encouraging words regarding 9 Dayz. I am developing it with vanilla HTML, CSS and JavaScript indeed - no framework, instead  my own library of useful functions and tricks I figured out along the way. You call it crazy, I call it interesting :-) It is so much fun to figure out what is possible with the web tech stack - amazing things got added in the past years. You know, I started web dev when all of this was in it's infant stage (the late 90s). Seeing what unbelievable progress all of this tec made since then makes me really happy and curious.

Btw, I gave Unity a serious try, but I was so disappointed about several things (first of all the Unity UI system, which is a dwarf in possibilities compared to CSS, also the huge build size for games that aren't really that complex at all). And the endless click cascades - it just doesn't fell like programming to me. But that's only my personal way to see it, I am a dinosaur here, with a particular old school understanding of what programming should be about.

Was happy to find another survival game and wanted to give it a try. But as so often, game doesn't install when using the itch app. Please select the operating system the game is build for.  Or even much, much better: provide a web build. Players hesitate to install games for several reasons - rule #1: if you want to get players & feedback: always provide a web build.

For the install issue see: https://itch.io/t/2028448/unable-to-install-a-game-through-itchio-app

Your game reminds me of Atomic Fishing. Think it is a nice start. Would be nice to have more control over the baiting process as well as making the catch mechanic more challening and interesting. But for your first game, this is already pretty impressive as it is!

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Nice game. I like the sound track and how smooth everything feels.

The game might have a bug (or maybe I don't fully understand the mechanic). Some turrets don't fire, even though enemies are in range. And one quality of life suggest: Keep the order of green and blue numbers always the same. Mixing their positions makes it hard for guys like me to figure out what is what.

Thanks a lot! We just added 3 more characters to the game.

Thank you so much for your encouraging comment ❤️

We just added 3 more characters to the game.

Hi! Big fan of Cult of the Lamb here. The references are quite visible - good job! I also applaud your attempt to re-create the 3d-ish look based on 2d assets. It is soooo hard, tried it once myself, and boy was this an adventure (https://flavedogame.itch.io/chloe). Since then I never tried again :-D

I successfully produced snacks and met, but I couldn't figure out where to carry them.

What a strange game ... I Like it a lot! I managed to survive quite a few days - but then all the "food" was eaten, nobody came around any more - and then it was on me to be served... :-D

Classis tower defence mechanic well implemented. Also congrats to the Artist for successfully finishing their first jam.

The laser turrets are pretty OP when positioned in the right spots. They just wipe everything :-D

Congrats for the great result! 

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That's fun to play! Cooking tasty food to make your customers fight off the pesky sea gulls - hillarious!

Awww... this is a cute idea! When I was reading the description, I was thinking of Dordogne, but you found a very different, charming approach for this 'taking a picture'   idea.

Beautiful art and great controls. I wish the russian I learned in school would be enough to follow the story ;-)

Example project link doesn't work.

Beautiful game!

Some great references here - might pick up one of those for my Robo-8 steampunk console. https://humane-tiger.itch.io/robo-8

Enjoyed this nice little story and your beautiful art. The music + sound fx are great as well. Super high qualtity all around.

Ohhh! This is  great assembly of flowers! Thanks a lot for your patience to grow all of them and for sharing  your picture.

This was such a lovely story

Lovely

Thanks :-) The brushes were supposed to have a purpose. We were planning to add a mini game where players would have had to try to match the blossom color customers are requesting. But now, reading  and thinking about your comment, it might make actually more sense to do this for the pots color. I mean, "recoloring" a blossom felt a little strange anyways. Thanks for the inspiration!

This is the closest I got. I think there is a strategy to solve it, but I can't figure it out.

Despite the tough challenge, the graphics are just beautiful and the music really supports the cozy spring vibes of the game.


Nice game. Enjoyed playing it.

Another hand-drawn game :-) Hello there! I like the little bee and your environment drawings - good job!

Pretty sure this game doesn't belong here in this Jam.

Gave me some really nice spring vibes. I found the piggy. How many hidden characters are there?

A whimsical and cozy game which is warming your soul. Happy to see you want to keep working on this. Following :-)


Alrighty.  Every Jam has one game that is standing out amoungst all others. Think I found it for this Jam! What a beautiful little gem you have created here. I am impressed in many, many ways - let me try to express myself.

The Presentation:   In general I am not a big fan of pixel art.  Just because I saw so many badly executed assets in the past. But yours is a testament in how good a game can look like, when it is done just right. Everything looks so coherently cozy, the palette is great  and the amount of plants and growing stages is  just insane. And on top of all (just in case  you ask yourself if  someone realized) you created soup compositions  not only for the hughe amount of veggies, but even for their combinations! I mean, I see what you did there, really clever. But in 72h? All of this?! Wow, wow, wow....

The Music: Not an expert for this, but it fits in perfectly well  and easy to listen to.

The Fun: I will post 2 pics  in the game page comments - I had a lot of fun/enjoyment growing my little garden. The cooking process with steering the soup - awwww :-) Also so cute! Well, I can just go on like this...

The Overall: 100/10

It's working now - thanks :-) Late here, will play tomorrow and give you some feedback. Good night!

Sounds like some great ideas. Will  follow your progress. I once also experimented with a plant generator. Crazy L-System math, but was interesting to learn how this works :-D If you want to have a look at the result: http://humane-tiger.com/plant-generator/

Awww... this was such a nice experience! Thank you so much for this lovely game!


That's a great game for the short Jam time! I like the natural, floating  path the sprout is growing along. Wish the "need" indictors would have been placed right on top of the sprouts head -  would have made it easier to keep these in view.

Good job!

Your game is suprisingly complete - it does everything your description promises - good job for finding the right scope and  getting this fun little game done!

So don't the Tigers

Can you please choose the operating system the downloadable is supposed to be played with? Otherwise Itch App  refuses to install it. Frog, this really looks like a great game - why no browser based version? You miss so many chances  others playing your game and giving you feedback.


Love your art style but got stuck in the first scene. Don't know how to get to the forest, think I was talking to all of the bees.

Watching your stream and hearing your comments was really helpful and inspiring. Characters are a big step forward - and they will go well together with the new weapon features and animal companions. This mix will adress some more suggestions of yours, like having always a weapon at hand (the dog companion will do that). For the lore part I still need some more time and ideas, but repairing weapons is also in sight and will be part of the concept for showing weapons.

Hi Nielisson, thank you for your compliment - it means a lot to me, as your art is so outstandingly good.

I am happily iterating between solo projects and team work. They both bring their own charme and struggles. When scanning my releases, I think it is roughly 50:50. 

In team projects I almost always stepped into my art shoes, but there are exceptions. The trouble with being the artist in teams: You depend heavily on the devs motivation and skills. Had quite a lot of Jams, where we didn't manage to publish anything.

But there are great examples of team projects I am very proud of, like:

https://ohoodie.itch.io/cardening

https://flavedogame.itch.io/cozy-tetris

https://humane-tiger.itch.io/little-shops-of-murder

You did a lot of team projects as well. What are your experiences?