The ring is one of the evidences to solve the case at the end of game. Have you found the security cam footage? If not, send another assistant to the Jewelry store to get it. It gives you two hints leading to the end of game (a button "Solve the case" will appear top of the screen when the case can be solved).
Humane Tiger
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Alright - now it works :-) For your first game this is really good! The walking & running mechanic is well done, sound effects, the integration of all the assets - and even a small intro. Good job! I found myself constantly running, wished this would be the default speed (it would save me from pressing shift key all the time). The boomerang is very helpful to get rid of all these pesky attackers. When I played the horn, though, I died after that.
Thank you for your kind and encouraging words regarding 9 Dayz. I am developing it with vanilla HTML, CSS and JavaScript indeed - no framework, instead my own library of useful functions and tricks I figured out along the way. You call it crazy, I call it interesting :-) It is so much fun to figure out what is possible with the web tech stack - amazing things got added in the past years. You know, I started web dev when all of this was in it's infant stage (the late 90s). Seeing what unbelievable progress all of this tec made since then makes me really happy and curious.
Btw, I gave Unity a serious try, but I was so disappointed about several things (first of all the Unity UI system, which is a dwarf in possibilities compared to CSS, also the huge build size for games that aren't really that complex at all). And the endless click cascades - it just doesn't fell like programming to me. But that's only my personal way to see it, I am a dinosaur here, with a particular old school understanding of what programming should be about.
Was happy to find another survival game and wanted to give it a try. But as so often, game doesn't install when using the itch app. Please select the operating system the game is build for. Or even much, much better: provide a web build. Players hesitate to install games for several reasons - rule #1: if you want to get players & feedback: always provide a web build.
For the install issue see: https://itch.io/t/2028448/unable-to-install-a-game-through-itchio-app
Nice game. I like the sound track and how smooth everything feels.
The game might have a bug (or maybe I don't fully understand the mechanic). Some turrets don't fire, even though enemies are in range. And one quality of life suggest: Keep the order of green and blue numbers always the same. Mixing their positions makes it hard for guys like me to figure out what is what.
Thank you so much for your encouraging comment ❤️
We just added 3 more characters to the game.
Hi! Big fan of Cult of the Lamb here. The references are quite visible - good job! I also applaud your attempt to re-create the 3d-ish look based on 2d assets. It is soooo hard, tried it once myself, and boy was this an adventure (https://flavedogame.itch.io/chloe). Since then I never tried again :-D
I successfully produced snacks and met, but I couldn't figure out where to carry them.
Some great references here - might pick up one of those for my Robo-8 steampunk console. https://humane-tiger.itch.io/robo-8
Thanks :-) The brushes were supposed to have a purpose. We were planning to add a mini game where players would have had to try to match the blossom color customers are requesting. But now, reading and thinking about your comment, it might make actually more sense to do this for the pots color. I mean, "recoloring" a blossom felt a little strange anyways. Thanks for the inspiration!
Alrighty. Every Jam has one game that is standing out amoungst all others. Think I found it for this Jam! What a beautiful little gem you have created here. I am impressed in many, many ways - let me try to express myself.
The Presentation: In general I am not a big fan of pixel art. Just because I saw so many badly executed assets in the past. But yours is a testament in how good a game can look like, when it is done just right. Everything looks so coherently cozy, the palette is great and the amount of plants and growing stages is just insane. And on top of all (just in case you ask yourself if someone realized) you created soup compositions not only for the hughe amount of veggies, but even for their combinations! I mean, I see what you did there, really clever. But in 72h? All of this?! Wow, wow, wow....
The Music: Not an expert for this, but it fits in perfectly well and easy to listen to.
The Fun: I will post 2 pics in the game page comments - I had a lot of fun/enjoyment growing my little garden. The cooking process with steering the soup - awwww :-) Also so cute! Well, I can just go on like this...
The Overall: 100/10
Sounds like some great ideas. Will follow your progress. I once also experimented with a plant generator. Crazy L-System math, but was interesting to learn how this works :-D If you want to have a look at the result: http://humane-tiger.com/plant-generator/
Watching your stream and hearing your comments was really helpful and inspiring. Characters are a big step forward - and they will go well together with the new weapon features and animal companions. This mix will adress some more suggestions of yours, like having always a weapon at hand (the dog companion will do that). For the lore part I still need some more time and ideas, but repairing weapons is also in sight and will be part of the concept for showing weapons.
Hi Nielisson, thank you for your compliment - it means a lot to me, as your art is so outstandingly good.
I am happily iterating between solo projects and team work. They both bring their own charme and struggles. When scanning my releases, I think it is roughly 50:50.
In team projects I almost always stepped into my art shoes, but there are exceptions. The trouble with being the artist in teams: You depend heavily on the devs motivation and skills. Had quite a lot of Jams, where we didn't manage to publish anything.
But there are great examples of team projects I am very proud of, like:
https://ohoodie.itch.io/cardening
https://flavedogame.itch.io/cozy-tetris
https://humane-tiger.itch.io/little-shops-of-murder
You did a lot of team projects as well. What are your experiences?