You need to cover every X with a box to "activate" the flag
Hempuli
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I'm pretty sure this one wasn't prototyped on boards/pieces from existing games but rather using a crude handmade board & some random pieces I had bought from spielematerial.de or elsewhere. It came to existence around the same time as Kurote and I think I used the same components for both? Hard to be sure though, it's been over a year.
Hmm, thinking about it, I think you're right and this just hadn't come up in testing. My intuition would be that technically the movement of either traveller stops after just one move when they're right next to each other like that, so placing a neutral gate in such a circumstance shouldn't be allowed; I'll need to adjust the rules to include this case. Thank you!
It did seem during testing that crashing-related victories were the norm and actually getting to the goal was more of a "this'll happen eventually if you don't act" -type timer for gameplay; it's not quite what I had in mind with the design but it did still lead to fairly interesting gameplay during testing so I thought it'd be ok for the nature of the game to be more crashing-oriented. Was the simultaneous crash issue the main problem when you were playing, or do you feel that even with the above adjustment the game would end in a similar situation too easily?
Hmm, as the rules are currently there shouldn't be a situation where both the travelers move at the same time, since you place only one gate each turn and placing a gate that'd make a traveler move exactly 1 space isn't allowed. Could you describe what kind of a situation led you in a setup where both travelers were moving at the same time?
This sounds like an issue where the game fails to read the level files. Make sure that the ZIP file is extracted to a folder without restrictions about file reading and that all the files in the ZIP make it into the destination folder (for testing purposes, extracting the files e.g. into a folder on the desktop should work)
Haha, thank you (and apologies?) Dream games can be fun, especially in hindsight if you write the details down because it all feels natural while dreaming and then later on the mystery dream logic becomes apparent. Had a dream about a La-Mulana-esque puzzle some days ago and after waking up I thought like "Oh, that was such a neat puzzle... but wait, now that I think about it, the logic doesn't make sense???"
It has seemed fairly easy to me overall; the important thing to note is that you have only 4 of each letter, so once you notice that a letter is involved in the word, preserving the copies of that letter left becomes very crucial. Also since you can't reuse a letter that's known not to be in the word, it can be important to try to "throw away" letters likely not to be useful in cases where that allows you access to more useful letters/cards. It's quite messy.