Great play on "scale" with a nice, clean aesthetic. I am quite bad at it, but enjoyed regardless.
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I didn't do a lot of time management really, and I didn't have much of a plan to start lol. I just kind of explored the influences I had chosen and they laid out the requirements of being sound-dependent and flight-based. I had already done some work with Unity's sound analysis stuff, so I didn't have to figure that out from scratch (though it probably took the longest to fine-tune).
Sorry, that doesn't feel very helpful. I'm happy to talk more specifically about how it was done in Discord sometime if you are interested in using any of the mechanics for something in the future.
Great idea for a unique stealth mechanic! I enjoyed finding trinkets until I found I couldn't FINISH THE DAMN GAME! :-P
It took me an embarrassingly long time to figure out what was going on with the vision mechanic. That's more my fault than yours, but maybe if the cameras faded in as they came into view it would feel less like a rendering error (which is what I thought at first).
Here is a link to the Drive folder, let me know if it works for you or if I have to compress the file. I don't have an OSX machine to test on :-/
https://drive.google.com/open?id=1yd5rxux5Jc2GFQKEZolNcfYvJLRGcFTW
Here, try this link and let me know if it works for you: https://drive.google.com/open?id=1yd5rxux5Jc2GFQKEZolNcfYvJLRGcFTW
I have no way to confirm that these work, but I have attempted to provide Linux and OSX builds as requested here: https://drive.google.com/open?id=1yd5rxux5Jc2GFQKEZolNcfYvJLRGcFTW
Thanks for the feedback and for checking out the game! I tried to pace it for people who hadn't played rts much, but maybe I should provide an overall speed setting for more experienced players.
I'm not sure what you mean by units deselecting after commands, though. They deselect when you relocate in the minimap, but a right click shouldn't result in deselection. Is that happening for you?
I had similar issues finding matching items and not receiving the check mark even when I did. It seems to happen when there are duplicate items required in the cauldron. It's a really nice-looking game and the mechanics work well for the most part. I would like to be able to trade my items with the chest without having to throw them out, since I'm always scrambling to cycle items as quickly as possible. More inventory slots would help this too, I suppose.
Edit: my hypothesis about the duplicate items was incorrect, it just happens randomly. I want to see the ending but I keep either not being able to find all the items or it doesn't accept them!