oh my. I’m sorry that happened to you. By the way, your copy has already been paid for, so you don’t need to come back later unless you want to pick up a physical copy (softcover is more affordable) over on my drivethrurpg page! 💛🐹
Georg Zev Mir
Creator of
Recent community posts
Hey! You can find the "themebooks" in the download section. These are three sheets you can use to run the three iconic forces when playing Michtim. 1) Corporate Greed 2) Merry Festivities and 3) Natural Wonders.
Do you know games like Dream Askew or other Belonging Outside Belonging games? These use similar sheets that someone takes to take a specific GM role for the other players. Basically your two friends have a situation, and you run that scene for them. Then next up, your character and another player have a scene, and the remaining player runs that scene.
To run these scenes, you can use the guidelines from the themebooks. They have generative tools on them, and hints for how to handle specific situations in that domain. That's how I run GMless games mostly.
The idea is to use the exploration mechanic to generate things you run into; which then can give you something to work with!
Thank you for reaching out to me on Facebook. My partner saw the message today, sorry for not replying earlier. I don't know why I didn't get notified here. Usually that works better.
-Zev
Find a very concise and sweet summary on TikTok GoblinMixtape on TikTok explains Michtim!
Since I'm on a Mac, I have to play the Mobile version. I feel like you're going into the right direction with Accounts/Friends and Servers.
What took me by surprise was that there was no voice chat. I watched streams online and didn't realize they were using discord. I totally thought that voice chat was the core feature of Emergency Meetings / the voting screen and Lobby.
Maybe having that option ONE DAY, would be kinda cool. Especially since you could phase out ghosts.
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Ohhhh, thank you! I just discovered your review and your feedback. I'm sorry you had to find errors. I didn't have an editor on the team (well, I was basically doing this all by myself, that's why). And I hope I'm able to correct the issues ASAP. I can't afford Adobe CC at the moment, so I can't work with my original Michtim file; but I'm working on a fresh file created in Affinity Publisher, so I don't depend on Adobe.
Ultimates are just examples. You should create your own. That's why there's not everything available right off the bat.
Armor works either universally or against one specific type. Weapons also always have a type. You just flatly reduce the damage taken by the armor value. Definitely something to clarify in a 2.0 if I get to make one.
The plan is to make a Revision, and get the digital option out to all previous buyers. I'm not making money that way, but I intend to make my games living games.
I also want to make apparent that you can roll Emotions for any actions that fall under that Emotion's purview. So the given actions are for combat, but you can basically create and repair objects with Joy or Love, and so on.
Thanks for the honest review, and THANKS for noticing that the game engine is *fun* regardless of the setting. I really intended it to be a functionally designed game that's enjoyable. The original plan was to transition to a Video Game, so that's part of my background on many design decisions.
Thanks!! Check out my other stuff. You can gladly take Community Copies!
Hey Greebles! I dig your work and used some of your cards on the second page of https://grimogre.itch.io/goss – I credited you, but let me know if you need me to do it differently.
I’m unbelievably happy and thankful that I found your game in the bundle. I’m also a contributor, and I wanted to let you know that this means a lot to me. Especially in terms of art direction and inclusion. The non-binary bear witch is someone like me haha! But the other characters are fantastic as well. Hey, if you wanna come over to Turnaya and the Immergrummel woods, we’re having a cake with you!
Georg the Hamsterpunk
I’m going to be expanding this idea as I get new input. Things I’m working on are:
- Weapon Switching during combat (basically spent Control is deducted from any weapon you switch to)
- Magical Spells as Weapons
- Ranged Weapons make -1 Control, but requiring Ammo gives +1 Control
- Additional Damage Dice cost 2 Control
Tell me what you need to make this work!