[go: up one dir, main page]

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Garpejio

24
Posts
2
Followers
3
Following
A member registered Jul 04, 2022 · View creator page →

Creator of

Recent community posts

Whoa, this is so polished and clever! Curious if there were any particular inspirations for the mechanics, because I feel like I haven’t quite played anything like it and I’d love to learn more.

Super super cool and addictive regardless :]

This is sooooo awesome! Just finished it, and this is already a jam highlight for me! The movement is so much fun in the best worst kind of way

Would be really funny co-op lol :P

Yes all the different things overwhelm my brain and I end up spam pressing buttons - why did I make this in retrospect lol?

Thanks so much for the compliments and for playing! Really appreciate it :]

(1 edit)

Yeah, that’s a really good point about moving the ship…might be nice to have some objectives to go and find if I ever keep developing this

Thanks so much for the feedback and for checking it out!

Yes the movement is a tad slippery :P Thanks so much for playing and giving feedback!

Thanks so much for playing!! And yeah haha, I added those ships in last because I was playing the game the same way as you :P

Thanks so much! :]

Thanks for playing!! Solid time too - I still haven’t broken the two minute barrier lol :P

Bulby’s animations are so cute, I love them all so much haha

The game itself is really cool! I wish I was better at platforming, because I unfortunately got stuck for a while at that section with the alternating pillars with spikes at the top (literally the exact spot in the last screenshot lol) - I’m taking a break and I’ll see if I can beat it later :P

Neat idea with how the cloud mechanics serve so many purposes! Overall, feels a bit like herding kittens haha

I’m not super confident in what exactly the Tesla Coil and the grass does around the map…would love some extra info!

This is awesome!! It’s oozing with charm and polish, and it’s a hilarious/mechanically cool take on the theme. I especially love the sound design choices on this too

(Also I love spinning the menu timers :P)

(1 edit)

Looks super nice, simple but solid gameplay loop - fun!

I had one question though - what’s happening when the player sends the shock over to the coil? I noticed I’m losing 10 power but I couldn’t pick up if anything else was happening mechanically…

Really fun blend of the limitation with some tight platforming here and there, and getting above cloud level was a nice gradual reveal - enjoyed it a good bit!

(this is a bit random, but it reminded me a bit of Rain World for superficial reasons haha)

Really fun style and gameplay - addictive! I think my highest score was 5160 or something around there haha

Think i fixed it…thanks for your help! Really appreciate it!

Very fun! Still running a tad slow even when I download it, so I haven’t got a chance to beat it…but I’m also just using a laptop haha. Hopefully I can get the chance to run it with a better system

The loop of hitting enemies to get more time though is really fun!

evil vanquished haha

short but polished! love the music, opening cinematic, and the art direction’s awesome. don’t think i encountered any bugs either!

favorite part was the boss. the design’s awesome, and the chasing mechanic breaks up staying still and absorbing attacks

(1 edit)

Yikes, thanks for letting me know! Would you be willing to share what pc and browser you’re using so I can try to fix it?

Stumbled across this while looking for a modest pixel font for a game jam, and oh my - you have awesome typefaces all around!

Thanks so much for making these! You’re a goldmine :D

Glad I could help to some extent haha - the game is definitely playable and fun as is, and as for the difficultly, I might just be bad at it! I tend to favor slower paced games haha, and even I felt like the difficulty here was still pretty reasonable.

I'll try to keep following this, cause it seems really cool and I'd love to see where you take it from here! It definitely sounds like you have cool plans ahead. Happy developing! :]

(2 edits)

I went ahead and gave this a go after seeing it on the forum! I have played the ranger games if that means anything. I played it on a laptop mostly on chill "difficul-tea" (love that lol) up to level 25. After that, level 26 caused a black screen and I assumed I finished it. Here's my very long thoughts as someone who's much more of a gamer than a dev - sorry for the wall of text!

Things I Liked: 

Felt really polished! I liked the art/sound, and the visual aesthetic and humor was fun from the get go. A lot of the mechanics felt intuitive to me (circling to remove hazards etc.). The introduction of new enemies felt like a fun pull to keep me playing, and the customization is a nice touch. The difficulty on chill was perfect for me - normal felt a bit too intense to steadily make progress, so I appreciate the options. On chill, I feel like I usually had to give each level 1-3 tries.

Criticisms:

Excluding the black screen on level 26 I assumed meant that were no levels left, the only bugs I think I encountered was that the main menu started saying "You passed with 6.08 seconds left" at one point and never changed, and then the game froze when my laptop fell asleep (probably just my old laptop being slow lol).

Playing with a laptop can be kinda clumsy, and this game feels like it might be more fun on a mobile touch screen.

Enemies going offscreen was a problem for me. Ghost enemies sometimes teleported offscreen, and the button enemies charge offscreen. I'd prefer if they all just bounced off the edges like the knights so I didn't have to wait for them to come back onscreen to play.

This is pretty subjective, but the gameplay loop gets a little repetitive for me personally. Seeing new enemies every so often is fun, but I would love to feel like I'm working towards something. Maybe something along the lines of unlocking more customization options as I get through more levels?

Finally (and I feel least confident about this point), I don't think you ever specify in the game that if an enemy runs into your thread, it will break the thread and the circles won't count. You specify this in the controls on this page, and I kinda knew this from playing ranger already. But maybe someone who didn't play ranger and didn't read the stuff above might get confused? The only indicator that something negative happens is the wincing face (the expanding circle animation I feel is kinda ambiguous). If someone doesn't know what to look for in the beginning, they might not get why their circles aren't doing anything. Sound effects for the thread might help this to some extent (ex. a snapping sound effect for when the thread breaks).

Overall impression was good, though! It feels really cozy and minimal, and I quite enjoyed playing it! I'd love to see it when it's finished :]

(1 edit)

this is amaaaazing! i wasn't really expecting a lot, and this is absolutely fantastic. read the whole thing and am definitely going to be returning to read it more as i keep learning - literally cannot thank you enough

congrats again on this project from its state machine cows to wrangling the bridges! it feels great, and i wish you the best of luck on future projects - i'll keep an eye out!

(1 edit)

i was scrolling through most recent web games, and saw this! really really impressive first project in godot for 17 days!

i do have an ulterior motive for commenting though...i've been having difficulties finding godot 4 resources for the same reasons you listed lol. have any recommendations?