Heard about this and was surprised to find it not on Steam. Came over here to snap it up. You got me with the twist last time, and I'm excited to read through Refrain, as I always thought it should get a sequel with the way things ended.
Thanks!
Could not figure out how to shoot. Please put controls in game or in the description.
The aesthetic is decent, but the level design is poor. The enemies are too simple, level design to easy what with Momo's jump height.
Also, is there an explanation to why when grabbing the map, the next level had a smaller field of view? Might be a bug, idk.
The gems hitboxes should be a little bigger. Maybe have some limited supply of bullets available as pick up to increase the danger/survival aspect? I like the compass, but it seems to function weirdly considering the looping nature of the game's boundaries.
In terms of music, the overworld music is comfortable, but you should really have the music stay for the next mission or have some achievement music. It's too jarring, winning or losing and then having the sound completely stop.
Speaking of sound, how about some for shooting bullets and for the enemies approaching? Could increase the sense of danger.
Good game but needs work. Has the potential to be the spiritual successor to AoT: Tribute. Could also fail completely like Grimm Eclipse
Fucking creepy as hell. Running through the dark dusty town is spooky. City, houses and alleyways are well designed for now.
I went through the entire first wave trying to find enemies and couldn't. I was about to quit and give the game a bad review, but I decided to play until the second wave. Holy fuck was that a spook. Enemies are terrifying.
Speed and fluidity are nice, but aren't very well used in combat. Try playtesting it and see what I mean. Since the demons and mc are so fast,it becomes a game of circling each other trying to get a hit in. It just doesn't feel cool. I would improve the combat before everything else.
Don't know why Zenitsu was the second character modeled lmao. That dude is trash, as evidenced by his special ability. I had fun booting it up and trying to use it. One of those big creepy fuckers kicked the tar out of me right before I could fire it off.
Pretty good game, but very little challenge. Enemies only attack on reveal, so having enough shields can make it so there is little strategy in what tile you click. The time pressure was nice, it was that little extra twist that kept you exploring rather than lackadaisically fighting monsters.
Given that it was made in 48 hours, a rather exceptional and novel play on minesweeper