thank you! I never thought, how somebody will enjoy it years after releasing it :)
fubenalvo
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I like the style. The car physics is good and thats really important. I missing some camera mode change option (more lazy or strict moving, other distances from the car) The actual camera movement felt like a bit nervous for my taste. It felt like hard to keep the car in a straight line. (playing with XOne controller)
And yea... I hope you will add races against an AI or something, because this project have potential :)
One year ago that was the plan. But since then I'm working 10 hours a day and soon I will have a daughter. Soo the in this case, the bottleneck is very simple: time. I want to do it, I want to finish it, but with a team and in better quality. Who knows... If the studio I work with will be successful, maybe I can ask an own project!? You never know :)
Since then here is some content about the game we are working on nowdays:
https://twitter.com/fubenalvo_hu/status/1531357131831640065
https://twitter.com/fubenalvo_hu/status/1522962674992267264
https://twitter.com/fubenalvo_hu/status/1522962674992267264
https://twitter.com/fubenalvo_hu/status/1507986428428488706
Also you can try out one small game we made with two of my friends within a few weeks. It's FREE and called "NeonCode 2 techdemo: Blue Tiger"
You can download it for free from here: https://fubenalvo.itch.io/neon-code-2-free-techdemo
Thank you :)
Am yeah I have to show much more clearly how where/from which direction you can connect the stations. The lumberyard on the right side of the picture can be connected from the east (right) side and you are trying to connect from north.
And just a qusestion: which version are you playing? Linux/Mac? The water texture not perfect on the screen you attached, and I should look after it :)
Yep, this is not the final control and also not the final game, just a prototype. The building of rails will be changed as the rails popup will be disabled and you will see the possible routes instantly as you build one. You click on the desired one, and you will se the next ones in that moment, etc... So you have to hold down only once and then just click/tapping on the right ones.
Amm... yeah I'ts maybe sounds a bit too complex, but belive me, it will be cool!
Also there will be tons of improvments and quality of life updates. This version was about to make it work, now comes the fun part of the development :)
Tha main reason is in the change to low-poly is we had the opportunity to by these type of assets. a lot. Thus, we have the opportunity to build a coherent but diverse world from it. We are two programmer/game designer without 3d modeller in the team, so we are working from what we can get :)
The overall quality will be much higher than it was in NeonCode1. At least... this is the plan :D
Yep we have and a demo version of the new prototype coming to steam for free in 2-3 months.
This is a newer version than project Moon Was, closer to the atmosphere of the original episode.
Here are some brand new screenshots: https://twitter.com/fubenalvo_hu/status/1402705298033463301
Did you use a mouse or controller? What would you change on the control? We try to please everyone's needs with the control. Probably there will be some option for that. (this mouse control is the 5th version of it)
How you been you can rotate only 90degs? Can you make a video about it please? That would be a big help. We tested the game with several Linux distribution, but no one reported this kind of bug yet. Soo you are our only source to fix it :)