Thank you! We originally wanted to give sword even more traversal mechanics (e.g. the big sword to push yourself up on ledges) but we couldn't make it work in time. And it is actually not inspired by a dark souls mod, but I might have to give that a try :D
foodius
Creator of
Recent community posts
Hey, thanks for playing and the feedback.
I agree that the difficulty is quite high but I didn´t have much time left for level building so that´s why I just left it at 2 pretty hard levels.
Even after all the play testing I myself could never a get a gold medal hahah.
I really enjoyed your game as well, just played it and left a review - well done! :)
Hey,
just played through your game and really enjoyed it!
I really liked how keeping up with all things in life got more difficult the older you got, it felt quite authentic and the music was really good to set the mood as well!
The soundtrack reminded me of Firewatch quite a bit (if you played that).
I also got some good laughs out of it and I guess I lived quite the interesting live, a 2 times homeless professor with 3 kids and his wive, living in a small apartment but becoming a rockstar in the end at age 59.
Overall a simple but effective idea and I´m impressed at how you got so much into it for a rather short game jam.
I´d love a bit more consequences - maybe you get ill faster or your wive leaves you when you get homeless? But it´s obvious that you only have so much time during a jam so that´s no problem at all.
Did you "hardcode" all the choices or how did you control what appeared when and under what conditions?
I wanted to get into walking simulators/storytelling games (like Firewatch) soon, so I´d be quite interested on how you approached the problem of multiple story "branches" depending on the players choices and keeping control over it.