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Essssam

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A member registered Feb 16, 2020 · View creator page →

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شكرا broomdev

تسلم. دعم العربي في الخطة لتحديث قادم باذن الله

عفواً. يا رب اللعبة تنال اعجابك

Sure, go for it!

Thanks lancelot! Congrats on finishing your entry, looks great.

I'm not too familiar with Godot's workflow for importing 3d models, unfortunately.

Absolutely! Go ahead.

Thanks! Yeah, go ahead.

Thank you!!! 😊

You're welcome. Good luck with your projects.

Hi. For the greyed out issue,  you'll need to create a material, plug in the palette texture and apply that to the models. As for the animations, I'm not sure how Godot handles blend shapes, sorry.

Thanks Loxaevion!

Hey Loxaevion. I got started in game dev/art thanks to channels like yours so yeah, go ahead. And good luck with the tutorial series!

Thanks, Josep! Appreciate the support.

I used Mario game logos as reference and drew something in the same vein.

Yeah, go for it. Good luck with your game.

I'll need to check that out. Thanks Satewold.

thanks!

thanks!

(1 edit)

Hey! Not at all. Go right ahead & good luck with your game.

Thanks NotFlork!

No problem. Good luck with the game.

Thanks for playing bee123. Glad you enjoyed it.

Thank you Devfail 😊

Hey Aaron, I haven't used Unity in a while but generally what needs to be done is creating a new material with the appropriate textures and applying that material to the models.

آمل أن تكون استمتعت بها

Thanks OldBoyUK!

Thanks and good luck with the jam!

Hey! That's a great idea but I'm a little short on time these days. Maybe the next rendition?

عفواً

Definitely thought about it. Not sure if I'll be able to get to that anytime soon though.

I wouldn't be able to deliver that in a timely manner unfortunately. I'd recommend opening the files in Blender and exporting new files based on your needs.

Oh, wow! Congrats on that!!!

Added. Thanks.

Added. Thanks for the tip.

Done. Thanks again.

I fully support this. Absolutely had no idea about this till I saw your comment.

Done. Thanks for the tip!

Not really, no

Thanks! This asset pack actually was made entirely in Blender though.