YES.
YES!!!!!
it's been a long time, but I think I was counting Friendship as the second move, as Risk and Friendship are the only two rules starting with "When you".
I am sorry, I will re-read and try to remember. The most important thing is that you can't Risk without Resolve, they are the uphill and downhill of the core mechanism.
Thanks for the feedback! I,m glad you're enjoying the hack, and hacking it further to taste!
Lots to consider, which I will do. Friendship was intended as a direct port of the bonds track, maybe I should've thought that through longer in terms of labels. Oracles, too, were a direct port of the most basic binary oracle. I do prefer granularity in most mechanics, so I am surprised I didn't go more Archipelago on it.
Thanks again, rock on!
Good point! The text could probably benefit from a further clarification. You should gain a benefit befitting the fictional premise of the roll, then decide what happens and reduce an appropriate resource - so if you choose the same resource, they would absolutely cancel out. It's closer to the changing spirit of the game if you win some and then lose some(thing else), though! It's up to you if you prefer your story to have a "nothing happens" state, but that doesn't propel the fiction forward.
It looks like I either pasted pre-an SRD update or somehow got mixed up, but the files will be amended later today with the SRD's current verbatim plus a clarifier:
This work is based on Ironsworn (found at www.ironswornrpg.com), created by Shawn Tomkin, and licensed for our use under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/). The same license applies to Winsome itself.